Re: [FFmpeg-devel] arm neon float instruction crash the ffmpeg

2016-01-05 Thread zhuhb
I managed to compile/build the ffmpeg for the iOS arm32 version. But it crashed when I play bitstreams containing the aac and H.264 raw bitstreams. I found that the neon float instruction is the reason, so I disable all neon float assembly code and the ffmpeg succeed to play the aac and H.264 bit

Re: [FFmpeg-devel] can't build the ffmpeg for iOS using the newest gas-preprocessor.pl

2015-12-23 Thread zhuhb
aarch64 2.7.2+ build on osx should work with the options listed at: http://fate.ffmpeg.org/report.cgi?time=20151221193018&slot=arm64-osx10.9-app le-clang-n2.7 arm:

[FFmpeg-devel] can't build the ffmpeg for iOS using the newest gas-preprocessor.pl

2015-12-22 Thread zhuhb
I download the newest gas-preprocessor.pl from https://github.com/ffmpeg/gas-preprocessor and install it to the path. Then I try to build the ffmpeg v2.7.1 and failed. The build .sh is as follows: SDKVERSION="" MIN_IPHONE_VERSION="5.1" ARCHS="armv7 arm64" DEVELOPER=`xcode-select -pr