Re: [FFmpeg-devel] [PATCH] Build scripts for WinRT

2015-03-25 Thread Simon Ferquel
>Please avoid top-posting on this list, thanks. Sorry about that, I'm not really used to mailing lists >On 24.03.2015, at 22:14, Simon Ferquel wrote: >> Axtually I don't know the meaning of enable thumb (it was in the ffmpef >> winrt compilation guide I followed

Re: [FFmpeg-devel] [PATCH] Build scripts for WinRT

2015-03-24 Thread Simon Ferquel
are fixed. De : Reimar Döffinger<mailto:reimar.doeffin...@gmx.de> Envoyé : ‎24/‎03/‎2015 21:56 À : FFmpeg development discussions and patches<mailto:ffmpeg-devel@ffmpeg.org> Objet : Re: [FFmpeg-devel] [PATCH] Build scripts for WinRT On Tue, Mar 24, 2015 at 08:07:28AM +, Si

[FFmpeg-devel] [PATCH] Build scripts for WinRT

2015-03-24 Thread Simon Ferquel
Hi all, I have needed libavformat/libavcodec for a drone piloting app project targetting (among others) the Windows modern platform (Win81 modern, Windows Phone, and Xbox one in a near future). To make it easier to generate static libs for all the combinations of os (win81/wp81), architecture