; On Mon, Aug 06, 2018 at 03:49:00PM +0100, Matthew Lai wrote:
> > Sorry the matrices are actually 3x3, and most of the time will be spent
> on
> > solving a 8x9 * 9x1 = 0 systems. And then all the feature points will
> have
> > to be multiplied by the 9x1 matrix reshaped in
iting part, and
it would be nice to run that on GPU.
On Fri, Aug 3, 2018 at 8:27 PM Michael Niedermayer
wrote:
> On Fri, Aug 03, 2018 at 01:29:27PM +0100, Matthew Lai wrote:
> > Hi Michael,
> >
> > The operations needed are multiplications, SVD, inversion, scaling, and
>
I just realized: OpenCV has functions to do all the homography hard work
already, so I'll probably use that since OpenCV is already a dependency.
On Fri, Aug 3, 2018 at 1:29 PM Matthew Lai wrote:
> Hi Michael,
>
> The operations needed are multiplications, SVD, inversion
, Aug 02, 2018 at 05:24:08PM +0100, Matthew Lai wrote:
> > Ah ok thanks! I'm surprised no one has need a linear algebra library. I
> > guess there's OpenCV and people use it to do the heavy lifting?
> >
> > Will look into the API more.
>
> alot ot linear algebra
Ah ok thanks! I'm surprised no one has need a linear algebra library. I
guess there's OpenCV and people use it to do the heavy lifting?
Will look into the API more.
Thanks
matthew
On Thu, Aug 2, 2018 at 3:31 PM Paul B Mahol wrote:
> On 8/2/18, Matthew Lai wrote:
> > Hello
Hello!
I want to write a more advanced video stabilizer for libavfilter (*),
implementing the algorithm described here -
https://static.googleusercontent.com/media/research.google.com/en//pubs/archive/37744.pdf
The focus of the paper is rolling shutter removal, but it builds on top of
another algo