Re: [Elementary-dev-community] OpenGL performance with Gala

2012-11-08 Thread Sergio Costas
I've been checking AutoNiceD, and it says that it does exactly the opposite: put lower priority to several process. Also, AutoNiceD keeps running periodically, while GAMEd runs only when launching the window manager, or when manually setting the priority. The rest of the time it is sleeping. El 0

Re: [Elementary-dev-community] OpenGL performance with Gala

2012-11-08 Thread Sergio Costas
BTW: What do you know about this? DO NOT SET THIS TO -20, OR YOU WILL SEVERELY AND PERMANENTLY DAMAGE YOUR SYSTEM! Setting the priority too high causes your program to interfere with very important system tasks (like the swapper or the RAID daemons). Messing with the RAID daemons is a

Re: [Elementary-dev-community] OpenGL performance with Gala

2012-11-08 Thread Sergio Costas
That's the interesting thing: the daemon is launched automatically with DBus as root, so you can set the priorities with renice_gamed without needing to be root. But, of course, only for the binaries listed in /etc/gamed.conf (allowing to set it for any program would be a security hole). El 08/11/

Re: [Elementary-dev-community] OpenGL performance with Gala

2012-11-08 Thread Sergey "Shnatsel" Davidoff
FYI, there's also AutoNiceD that does roughly the same thing, but it's a little more advanced. Should work too. Does GAMEd require root permissions to renice things? 2012/11/9 Sergio Costas > Hi all: > > I created a little daemon to set priorities. It's called GAMEd. > > You can download and i

Re: [Elementary-dev-community] OpenGL performance with Gala

2012-11-08 Thread Sergio Costas
Hi all: I created a little daemon to set priorities. It's called GAMEd. You can download and install it just opening a terminal and typing: git clone https://github.com/rastersoft/gamed.git cd gamed make sudo make install Now, to set the

Re: [Elementary-dev-community] Hackfest update

2012-11-08 Thread David Nielsen
I kinda took the lack of feedback as a lack of interest in moving along with this. In the light of that I moved on to dedicate my time to another conference project. I can still dedicate time to this but so far not a single person has written me with a rough estimate for their travel expenses.

Re: [Elementary-dev-community] Slingshot luna beta 1

2012-11-08 Thread Cody Garver
Yes it is ready for release aside from testing that categories are properly added and there are no regressions. I have to move its code to the stable branch. Things remaining to do are the beta1 bugs here(predominantly Noise), this small

[Elementary-dev-community] Slingshot luna beta 1

2012-11-08 Thread Jaap Broekhuizen
Hey guys, Looks to me as though all the luna-beta1 bugs are fixed for Slingshot, so who is in charge of pushing out an updated release for it? Also, does someone somewhere have one clear overview of todo items that have to be done before the release of Luna Beta 1? Ofcourse there is the bug and b