I can tell by the 2 color(green and violet) rendering that this driver
is experimental. Attached is kern.log from some testing I've done.
Jun 15 22:14:47 agartha kernel: [0.00] Command line:
BOOT_IMAGE=/vmlinuz-4.11.0-trunk-amd64
root=UUID=05127f71-6704-4c13-9401-48496c61e0fe ro
rootfla
On Fri, Jun 16, 2017 at 1:02 AM, Emil Velikov wrote:
> Hi Mike,
>
> On 16 June 2017 at 05:48, Mike Mestnik wrote:
>> I can tell by the 2 color(green and violet) rendering that this driver
>> is experimental. Attached is kern.log from some testing I've done.
>>
After applying the patches from the bug report the lockup was
immediate, black screen.
Jun 23 15:50:48 agartha kernel: [ 199.021303] amdgpu :01:00.0:
GPU fault detected: 146 0x0b22080c
Jun 23 15:50:48 agartha kernel: [ 199.021308] amdgpu :01:00.0:
VM_CONTEXT1_PROTECTION_FAULT_ADDR 0x00
May 18 21:38:55 arcadia kernel: [0.00] Linux version
4.0.0-1-amd64 (debian-kernel at lists.debian.org) (gcc version 4.9.2
(Debian 4.9.2-16) ) #1 SMP Debian 4.0.2-1 (2015-05-11)
May 18 21:38:55 arcadia kernel: [3.467818] [drm]
radeon/VERDE_mc2.bin: 31500 bytes
May 19 00:06:08 arcadia ker
My system specs are here http://pastebin.com/35NwE0G1
dmsg http://pastebin.com/CDhuT4bU
http://c566453.r53.cf2.rackcdn.com/DIIILoackupLowFPS.trace.xz
This trace shows unbearable slowness and a GPU lockup at a specific map
location, "*GPU lockup CP detected."
*http://appdb.winehq.org/objectManager.
x27;d prefer if you could find the downloader on your own, note that the
pre-release download is not adequate.
I can be found via email or on IRC as cheako.
On 04/26/12 09:19, Mike Mestnik wrote:
> My system specs are here http://pastebin.com/35NwE0G1
> dmsg http://pastebin.com/CDhuT4bU
>
I found a rendering error in Diablo III, in a well there ground is
covered in water and it's all red and flickers.
http://c566453.r53.cf2.rackcdn.com/DiabloIII-well-wine-preloader.trace.xz 3.5G,
234665296 Bytes compressed ~234M.
EE r600_shader.c:1605 r600_shader_from_tgsi - GPR limit exceeded -
s
Hello,
I've successfully done a few tests using Chrome and WebGL to render
two images side by side and having the TV compose the images into
stereoscopic 3D. I don't know why there was a notion that one needed to
send special HDMI commands. Well perhaps to reach full 1080p these
commands might
My system specs are here http://pastebin.com/35NwE0G1
dmsg http://pastebin.com/CDhuT4bU
http://c566453.r53.cf2.rackcdn.com/DIIILoackupLowFPS.trace.xz
This trace shows unbearable slowness and a GPU lockup at a specific map
location, "*GPU lockup CP detected."
*http://appdb.winehq.org/objectManager.
x27;d prefer if you could find the downloader on your own, note that the
pre-release download is not adequate.
I can be found via email or on IRC as cheako.
On 04/26/12 09:19, Mike Mestnik wrote:
> My system specs are here http://pastebin.com/35NwE0G1
> dmsg http://pastebin.com/CDhuT4bU
>
I found a rendering error in Diablo III, in a well there ground is
covered in water and it's all red and flickers.
http://c566453.r53.cf2.rackcdn.com/DiabloIII-well-wine-preloader.trace.xz 3.5G,
234665296 Bytes compressed ~234M.
EE r600_shader.c:1605 r600_shader_from_tgsi - GPR limit exceeded -
s
Hello,
I've successfully done a few tests using Chrome and WebGL to render
two images side by side and having the TV compose the images into
stereoscopic 3D. I don't know why there was a notion that one needed to
send special HDMI commands. Well perhaps to reach full 1080p these
commands might
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