ery single program that mesa allows to utilize
variable refresh rates, and reverting it "fixes" the issue.
Cheers, and sorry for the extra email, just making sure this is still on
someone's radar,
Matt
On 4/14/20 5:32 PM, Matt Coffin wrote:
> Hey everyone,
>
> This patch br
ike to understand more about the setup where this
> is causing issues - ASIC, OS, compositor, displays, dmesg log, X log, etc.
>
> Regards,
> Nicholas Kazlauskas
>
> On 2020-05-05 1:03 p.m., Alex Deucher wrote:
>> Mario or Nick any thoughts?
>>
>> Alex
>>
p.m., Alex Deucher wrote:
>> Mario or Nick any thoughts?
>>
>> Alex
>>
>> On Mon, May 4, 2020 at 1:35 PM Matt Coffin wrote:
>>>
>>> Hey guys,
>>>
>>> This is still an issue for me, and I'm still having to run a patch to
>>
Hey everyone,
This patch broke variable refresh rate in games (all that I've tried so
far... Project CARS 2, DiRT Rally 2.0, Assetto Corsa Competizione) as
well as a simple freesync tester application.
FreeSync tester I've been using: https://github.com/Nixola/VRRTest
I'm not at all familiar wit