On Fri, 27 May 2011 14:37:45 -0700, "Segovia, Benjamin"
wrote:
> Hello gurus,
>
> I have two question mostly regarding libdrm_intel
>
> 1/ What is the difference between drm_intel_bo_map and
> drm_intel_gem_bo_map_gtt ?
bo_map uses the CPU domain, and so is CPU linear (needs sw detiling).
bo_g
https://bugs.freedesktop.org/show_bug.cgi?id=37652
--- Comment #7 from Sven-Hendrik Haase 2011-05-28 03:01:26
PDT ---
A further, smaller, more conclusive trace in a less complex scene:
http://ompldr.org/vOHRyMQ
The planet is supposed to cast a shadow towards the camera.
Retrace call 19396 and
https://bugzilla.kernel.org/show_bug.cgi?id=36072
Summary: celestia causes kernel oops when allocation a lot of
memory (for textures)
Product: Drivers
Version: 2.5
Kernel Version: 2.6.38
Platform: All
OS/Version: Linux
https://bugzilla.kernel.org/show_bug.cgi?id=36072
aceman changed:
What|Removed |Added
Platform|All |i386
--- Comment #1 from aceman 2011-05-28
https://bugs.freedesktop.org/show_bug.cgi?id=37652
--- Comment #8 from Sven-Hendrik Haase 2011-05-28 03:55:22
PDT ---
Basically the same trace as before, but now all additional (and unused) ogre3d
default materials as well as all scene materials were disabled. This removes
some error and call no
https://bugs.freedesktop.org/show_bug.cgi?id=37652
--- Comment #9 from Sven-Hendrik Haase 2011-05-28 03:56:23
PDT ---
Created an attachment (id=47249)
--> (https://bugs.freedesktop.org/attachment.cgi?id=47249)
trace ogre3d scene with texture shadow
--
Configure bugmail: https://bugs.freedeskt
https://bugs.freedesktop.org/show_bug.cgi?id=37696
Summary: [RADEON:KMS:PLL] frequent colored lines appear on
screen
Product: DRI
Version: unspecified
Platform: x86-64 (AMD64)
OS/Version: All
Status: NEW
S
https://bugs.freedesktop.org/show_bug.cgi?id=35998
--- Comment #19 from Milan Plzik 2011-05-28 12:50:57 PDT ---
After testing r300g driver (both with and withoug alignment fix) with different
values for ColorTiling option, the results seems to be unaffected -- no matter
whether the ColorTiling is
https://bugs.freedesktop.org/show_bug.cgi?id=35998
--- Comment #20 from Marek Olšák 2011-05-28 13:13:33 PDT ---
The ColorTiling option only affects the buffers allocated by the DDX, which is
usually just the window framebuffer. The textures and private framebuffers
allocated by r300g are usually
On Sat, May 28, 2011 at 4:19 AM, Tormod Volden
wrote:
> From: Tormod Volden
>
> Since multiple framebuffer maps are not supported any longer (commit
> 41c2e75e60200a860a74b7c84a6375c105e7437f) these maps would be broken,
> and they are not used by the drm anyway.
>
> Leave it to userspace to cre
On Fri, May 27, 2011 at 10:48 PM, Dave Airlie wrote:
> On Sat, May 28, 2011 at 4:19 AM, Tormod Volden
> wrote:
>> From: Tormod Volden
>>
>> Since multiple framebuffer maps are not supported any longer (commit
>> 41c2e75e60200a860a74b7c84a6375c105e7437f) these maps would be broken,
>> and they a
On Fri, 27 May 2011 14:37:45 -0700, "Segovia, Benjamin" wrote:
> Hello gurus,
>
> I have two question mostly regarding libdrm_intel
>
> 1/ What is the difference between drm_intel_bo_map and
> drm_intel_gem_bo_map_gtt ?
bo_map uses the CPU domain, and so is CPU linear (needs sw detiling).
bo_gt
https://bugs.freedesktop.org/show_bug.cgi?id=37652
--- Comment #7 from Sven-Hendrik Haase 2011-05-28
03:01:26 PDT ---
A further, smaller, more conclusive trace in a less complex scene:
http://ompldr.org/vOHRyMQ
The planet is supposed to cast a shadow towards the camera.
Retrace call 19396 and
https://bugzilla.kernel.org/show_bug.cgi?id=36072
Summary: celestia causes kernel oops when allocation a lot of
memory (for textures)
Product: Drivers
Version: 2.5
Kernel Version: 2.6.38
Platform: All
OS/Version: Linux
https://bugzilla.kernel.org/show_bug.cgi?id=36072
aceman changed:
What|Removed |Added
Platform|All |i386
--- Comment #1 from aceman 2011-05-28
https://bugs.freedesktop.org/show_bug.cgi?id=37652
--- Comment #8 from Sven-Hendrik Haase 2011-05-28
03:55:22 PDT ---
Basically the same trace as before, but now all additional (and unused) ogre3d
default materials as well as all scene materials were disabled. This removes
some error and call no
https://bugs.freedesktop.org/show_bug.cgi?id=37652
--- Comment #9 from Sven-Hendrik Haase 2011-05-28
03:56:23 PDT ---
Created an attachment (id=47249)
--> (https://bugs.freedesktop.org/attachment.cgi?id=47249)
trace ogre3d scene with texture shadow
--
Configure bugmail: https://bugs.freedeskt
https://bugs.freedesktop.org/show_bug.cgi?id=37696
Summary: [RADEON:KMS:PLL] frequent colored lines appear on
screen
Product: DRI
Version: unspecified
Platform: x86-64 (AMD64)
OS/Version: All
Status: NEW
S
https://bugs.freedesktop.org/show_bug.cgi?id=35998
--- Comment #19 from Milan Plzik 2011-05-28 12:50:57 PDT
---
After testing r300g driver (both with and withoug alignment fix) with different
values for ColorTiling option, the results seems to be unaffected -- no matter
whether the ColorTiling i
https://bugs.freedesktop.org/show_bug.cgi?id=35998
--- Comment #20 from Marek Ol??k 2011-05-28 13:13:33 PDT
---
The ColorTiling option only affects the buffers allocated by the DDX, which is
usually just the window framebuffer. The textures and private framebuffers
allocated by r300g are usually
Hello Chris, everyone,
On Sat, May 21, 2011 at 04:40:17PM +0100, Chris Wilson wrote:
> On Sat, 21 May 2011 11:23:53 -0400, "Luke-Jr" wrote:
> > On Saturday, May 21, 2011 4:41:45 AM Chris Wilson wrote:
> > > On Fri, 20 May 2011 11:08:56 -0700, Ray Lee
> > > wrote:
> > > > [ Adding Chris Wilson (
21 matches
Mail list logo