Re: Questions about libdrm_intel and way to share physical memory between CPU and GPU

2011-05-28 Thread Chris Wilson
On Fri, 27 May 2011 14:37:45 -0700, "Segovia, Benjamin" wrote: > Hello gurus, > > I have two question mostly regarding libdrm_intel > > 1/ What is the difference between drm_intel_bo_map and > drm_intel_gem_bo_map_gtt ? bo_map uses the CPU domain, and so is CPU linear (needs sw detiling). bo_g

[Bug 37652] [r300g] No texture shadow in ogre3d

2011-05-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37652 --- Comment #7 from Sven-Hendrik Haase 2011-05-28 03:01:26 PDT --- A further, smaller, more conclusive trace in a less complex scene: http://ompldr.org/vOHRyMQ The planet is supposed to cast a shadow towards the camera. Retrace call 19396 and

[Bug 36072] New: celestia causes kernel oops when allocation a lot of memory (for textures)

2011-05-28 Thread bugzilla-daemon
https://bugzilla.kernel.org/show_bug.cgi?id=36072 Summary: celestia causes kernel oops when allocation a lot of memory (for textures) Product: Drivers Version: 2.5 Kernel Version: 2.6.38 Platform: All OS/Version: Linux

[Bug 36072] celestia causes kernel oops when allocation a lot of memory (for textures)

2011-05-28 Thread bugzilla-daemon
https://bugzilla.kernel.org/show_bug.cgi?id=36072 aceman changed: What|Removed |Added Platform|All |i386 --- Comment #1 from aceman 2011-05-28

[Bug 37652] [r300g] No texture shadow in ogre3d

2011-05-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37652 --- Comment #8 from Sven-Hendrik Haase 2011-05-28 03:55:22 PDT --- Basically the same trace as before, but now all additional (and unused) ogre3d default materials as well as all scene materials were disabled. This removes some error and call no

[Bug 37652] [r300g] No texture shadow in ogre3d

2011-05-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37652 --- Comment #9 from Sven-Hendrik Haase 2011-05-28 03:56:23 PDT --- Created an attachment (id=47249) --> (https://bugs.freedesktop.org/attachment.cgi?id=47249) trace ogre3d scene with texture shadow -- Configure bugmail: https://bugs.freedeskt

[Bug 37696] New: [RADEON:KMS:PLL] frequent colored lines appear on screen

2011-05-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37696 Summary: [RADEON:KMS:PLL] frequent colored lines appear on screen Product: DRI Version: unspecified Platform: x86-64 (AMD64) OS/Version: All Status: NEW S

[Bug 35998] RS600: Texture alignment issues under Gnome Shell

2011-05-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=35998 --- Comment #19 from Milan Plzik 2011-05-28 12:50:57 PDT --- After testing r300g driver (both with and withoug alignment fix) with different values for ColorTiling option, the results seems to be unaffected -- no matter whether the ColorTiling is

[Bug 35998] RS600: Texture alignment issues under Gnome Shell

2011-05-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=35998 --- Comment #20 from Marek Olšák 2011-05-28 13:13:33 PDT --- The ColorTiling option only affects the buffers allocated by the DDX, which is usually just the window framebuffer. The textures and private framebuffers allocated by r300g are usually

[PATCH resend] drm/savage: Do not add framebuffer and aperture maps

2011-05-28 Thread Dave Airlie
On Sat, May 28, 2011 at 4:19 AM, Tormod Volden wrote: > From: Tormod Volden > > Since multiple framebuffer maps are not supported any longer (commit > 41c2e75e60200a860a74b7c84a6375c105e7437f) these maps would be broken, > and they are not used by the drm anyway. > > Leave it to userspace to cre

[PATCH resend] drm/savage: Do not add framebuffer and aperture maps

2011-05-28 Thread Tormod Volden
On Fri, May 27, 2011 at 10:48 PM, Dave Airlie wrote: > On Sat, May 28, 2011 at 4:19 AM, Tormod Volden > wrote: >> From: Tormod Volden >> >> Since multiple framebuffer maps are not supported any longer (commit >> 41c2e75e60200a860a74b7c84a6375c105e7437f) these maps would be broken, >> and they a

Questions about libdrm_intel and way to share physical memory between CPU and GPU

2011-05-28 Thread Chris Wilson
On Fri, 27 May 2011 14:37:45 -0700, "Segovia, Benjamin" wrote: > Hello gurus, > > I have two question mostly regarding libdrm_intel > > 1/ What is the difference between drm_intel_bo_map and > drm_intel_gem_bo_map_gtt ? bo_map uses the CPU domain, and so is CPU linear (needs sw detiling). bo_gt

[Bug 37652] [r300g] No texture shadow in ogre3d

2011-05-28 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=37652 --- Comment #7 from Sven-Hendrik Haase 2011-05-28 03:01:26 PDT --- A further, smaller, more conclusive trace in a less complex scene: http://ompldr.org/vOHRyMQ The planet is supposed to cast a shadow towards the camera. Retrace call 19396 and

[Bug 36072] New: celestia causes kernel oops when allocation a lot of memory (for textures)

2011-05-28 Thread bugzilla-dae...@bugzilla.kernel.org
https://bugzilla.kernel.org/show_bug.cgi?id=36072 Summary: celestia causes kernel oops when allocation a lot of memory (for textures) Product: Drivers Version: 2.5 Kernel Version: 2.6.38 Platform: All OS/Version: Linux

[Bug 36072] celestia causes kernel oops when allocation a lot of memory (for textures)

2011-05-28 Thread bugzilla-dae...@bugzilla.kernel.org
https://bugzilla.kernel.org/show_bug.cgi?id=36072 aceman changed: What|Removed |Added Platform|All |i386 --- Comment #1 from aceman 2011-05-28

[Bug 37652] [r300g] No texture shadow in ogre3d

2011-05-28 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=37652 --- Comment #8 from Sven-Hendrik Haase 2011-05-28 03:55:22 PDT --- Basically the same trace as before, but now all additional (and unused) ogre3d default materials as well as all scene materials were disabled. This removes some error and call no

[Bug 37652] [r300g] No texture shadow in ogre3d

2011-05-28 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=37652 --- Comment #9 from Sven-Hendrik Haase 2011-05-28 03:56:23 PDT --- Created an attachment (id=47249) --> (https://bugs.freedesktop.org/attachment.cgi?id=47249) trace ogre3d scene with texture shadow -- Configure bugmail: https://bugs.freedeskt

[Bug 37696] New: [RADEON:KMS:PLL] frequent colored lines appear on screen

2011-05-28 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=37696 Summary: [RADEON:KMS:PLL] frequent colored lines appear on screen Product: DRI Version: unspecified Platform: x86-64 (AMD64) OS/Version: All Status: NEW S

[Bug 35998] RS600: Texture alignment issues under Gnome Shell

2011-05-28 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=35998 --- Comment #19 from Milan Plzik 2011-05-28 12:50:57 PDT --- After testing r300g driver (both with and withoug alignment fix) with different values for ColorTiling option, the results seems to be unaffected -- no matter whether the ColorTiling i

[Bug 35998] RS600: Texture alignment issues under Gnome Shell

2011-05-28 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=35998 --- Comment #20 from Marek Ol??k 2011-05-28 13:13:33 PDT --- The ColorTiling option only affects the buffers allocated by the DDX, which is usually just the window framebuffer. The textures and private framebuffers allocated by r300g are usually

Major 2.6.38 / 2.6.39 regression ignored?

2011-05-28 Thread Kirill Smelkov
Hello Chris, everyone, On Sat, May 21, 2011 at 04:40:17PM +0100, Chris Wilson wrote: > On Sat, 21 May 2011 11:23:53 -0400, "Luke-Jr" wrote: > > On Saturday, May 21, 2011 4:41:45 AM Chris Wilson wrote: > > > On Fri, 20 May 2011 11:08:56 -0700, Ray Lee > > > wrote: > > > > [ Adding Chris Wilson (