https://bugs.freedesktop.org/show_bug.cgi?id=28294
--- Comment #53 from Pavel Ondračka 2010-10-30 00:17:39 PDT
---
(In reply to comment #52)
> Created an attachment (id=39891)
View: https://bugs.freedesktop.org/attachment.cgi?id=39891
Review: https://bugs.freedesktop.org/review?bug=28294&attac
Removing the following harmless build warning to let compiler happy.
drivers/gpu/drm/i915/intel_sdvo.c: In function 'intel_sdvo_mode_set':
drivers/gpu/drm/i915/intel_sdvo.c:1097: warning: 'rate' may be used
uninitialized in this function
Signed-off-by: Dongdong Deng
CC: David Airlie
CC: dri-dev
https://bugs.freedesktop.org/show_bug.cgi?id=31230
Summary: [RV250Lf] Corrupted screen after resume
Product: DRI
Version: XOrg CVS
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
https://bugs.freedesktop.org/show_bug.cgi?id=31232
Summary: Wine game (Star Trek Armada 2) crashes with r300
gallium
Product: Mesa
Version: git
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Seve
https://bugs.freedesktop.org/show_bug.cgi?id=31232
pejakm changed:
What|Removed |Added
Summary|Wine game (Star Trek Armada |Wine games crash with r300
|2
https://bugs.freedesktop.org/show_bug.cgi?id=31232
--- Comment #1 from pejakm 2010-10-30 04:30:22 PDT ---
Zuma DeLuxe (besides Star Trek Armada 2) also crashes.
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Dongdong Deng wrote:
> Removing the following harmless build warning to let compiler happy.
> @@ -1170,7 +1170,8 @@ static void intel_sdvo_mode_set(struct drm_encoder
> *encoder,
> switch (sdvo_pixel_multiply) {
> case 1: rate = SDVO_CLOCK_RATE_MULT_1X; break;
> case 2: rate = S
https://bugs.freedesktop.org/show_bug.cgi?id=31232
--- Comment #2 from pejakm 2010-10-30 04:30:54 PDT ---
Created an attachment (id=39901)
--> (https://bugs.freedesktop.org/attachment.cgi?id=39901)
Log 2
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https://bugs.freedesktop.org/show_bug.cgi?id=31232
pejakm changed:
What|Removed |Added
Summary|Wine games crash with r300 |Wine games crash with r300
|g
https://bugs.freedesktop.org/show_bug.cgi?id=31232
Marek Olšák changed:
What|Removed |Added
Attachment #39900|application/octet-stream|text/plain
mime type|
https://bugs.freedesktop.org/show_bug.cgi?id=31232
Marek Olšák changed:
What|Removed |Added
Attachment #39901|application/octet-stream|text/plain
mime type|
https://bugs.freedesktop.org/show_bug.cgi?id=31037
--- Comment #4 from Gerwin 2010-10-30 06:15:07 PDT
---
Created an attachment (id=39902)
--> (https://bugs.freedesktop.org/attachment.cgi?id=39902)
with realtime dynamic lighting
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https://bugs.freedesktop.org/show_bug.cgi?id=31037
--- Comment #5 from Gerwin 2010-10-30 06:16:04 PDT
---
Created an attachment (id=39903)
--> (https://bugs.freedesktop.org/attachment.cgi?id=39903)
without realtime dynamic lighting
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https://bugs.freedesktop.org/show_bug.cgi?id=31037
--- Comment #6 from Gerwin 2010-10-30 06:25:47 PDT
---
I posted the logs, with and without
The problem is especially visible when I shoot with gun number 1
I clicked on single player, level 2 and selected gun 1 and shot a few times.
With "rea
https://bugs.freedesktop.org/show_bug.cgi?id=31037
Gerwin changed:
What|Removed |Added
Attachment #39903|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=28623
--- Comment #8 from Álmos 2010-10-30 07:14:46 PDT ---
Yes, the problem still exists. It doesn't crash; though, because Marek added a
hack that disables rendering instead of crashing.
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https://bugs.freedesktop.org/show_bug.cgi?id=28994
--- Comment #4 from Álmos 2010-10-30 07:16:24 PDT ---
The problem still exists. Tested with latest version from git.
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Just as an addendum:
# udevadm trigger --verbose --subsystem-match=drm --subsystem-match=input
/sys/devices/LNXSYSTM:00/LNXPWRBN:00/input/input6
/sys/devices/LNXSYSTM:00/LNXPWRBN:00/input/input6/event6
/sys/devices/LNXSYSTM:00/device:00/PNP0A03:00/device:03/LNXVIDEO:00/input/input4
/sys/devices/LN
https://bugs.freedesktop.org/show_bug.cgi?id=30011
--- Comment #7 from Rubén Fernández 2010-10-30 12:30:17
PDT ---
(In reply to comment #6)
> Could you please bisect what fixed it so that we can commit the fix to 7.9 as
> well?
Yes, sure; it was this commit that did the trick:
http://cgit.free
https://bugs.freedesktop.org/show_bug.cgi?id=31013
Tomasz Czapiewski changed:
What|Removed |Added
Status|REOPENED|RESOLVED
Resolution|
Coalesce long formats.
Align arguments.
Add missing newlines.
Signed-off-by: Joe Perches
---
drivers/gpu/drm/drm_crtc_helper.c |2 +-
drivers/gpu/drm/i915/i915_gem.c |3 +--
drivers/gpu/drm/radeon/evergreen.c|2 +-
drivers/gpu/drm/radeon/r100.c |4 ++--
driv
https://bugs.freedesktop.org/show_bug.cgi?id=31232
--- Comment #3 from Marek Olšák 2010-10-30 14:55:30 PDT ---
I've been playing Zuma Deluxe over here and I don't get any crashes.
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https://bugs.freedesktop.org/show_bug.cgi?id=31232
--- Comment #4 from pejakm 2010-10-30 15:02:29 PDT ---
Well, my wine crash, obviously. If I use classic driver, they work just fine.
Is there any way I can make more useful data?
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https://bugs.freedesktop.org/show_bug.cgi?id=31232
--- Comment #5 from Marek Olšák 2010-10-30 15:13:15 PDT ---
Please compile Mesa from git with --enable-debug and post the backtrace you
will get. It should contain more information than is in your logs.
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https://bugs.freedesktop.org/show_bug.cgi?id=31232
--- Comment #6 from pejakm 2010-10-30 17:15:44 PDT ---
Created an attachment (id=39915)
--> (https://bugs.freedesktop.org/attachment.cgi?id=39915)
Backtrace of a crash - mesa compiled with debugging
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https://bugs.freedesktop.org/show_bug.cgi?id=31232
--- Comment #7 from pejakm 2010-10-30 17:19:28 PDT ---
Created an attachment (id=39916)
--> (https://bugs.freedesktop.org/attachment.cgi?id=39916)
Another backtrace
I don't know if this can, it's a backtrace from another game. It isn't the same
https://bugs.freedesktop.org/show_bug.cgi?id=31246
Summary: Reproducible hangs on piglit tests with 5850
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Prior
https://bugs.freedesktop.org/show_bug.cgi?id=28294
Tom Stellard changed:
What|Removed |Added
Status|ASSIGNED|RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=30009
Tom Stellard changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=28294
--- Comment #53 from Pavel Ondra?ka 2010-10-30 00:17:39
PDT ---
(In reply to comment #52)
> Created an attachment (id=39891)
View: https://bugs.freedesktop.org/attachment.cgi?id=39891
Review: https://bugs.freedesktop.org/review?bug=28294&attac
https://bugs.freedesktop.org/show_bug.cgi?id=31230
Summary: [RV250Lf] Corrupted screen after resume
Product: DRI
Version: XOrg CVS
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
https://bugs.freedesktop.org/show_bug.cgi?id=31232
Summary: Wine game (Star Trek Armada 2) crashes with r300
gallium
Product: Mesa
Version: git
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Seve
https://bugs.freedesktop.org/show_bug.cgi?id=31232
pejakm changed:
What|Removed |Added
Summary|Wine game (Star Trek Armada |Wine games crash with r300
|2
https://bugs.freedesktop.org/show_bug.cgi?id=31232
--- Comment #1 from pejakm 2010-10-30 04:30:22 PDT ---
Zuma DeLuxe (besides Star Trek Armada 2) also crashes.
--
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--- You are receiving this mail because: ---
You ar
Dongdong Deng wrote:
> Removing the following harmless build warning to let compiler happy.
> @@ -1170,7 +1170,8 @@ static void intel_sdvo_mode_set(struct drm_encoder
> *encoder,
> switch (sdvo_pixel_multiply) {
> case 1: rate = SDVO_CLOCK_RATE_MULT_1X; break;
> case 2: rate = S
https://bugs.freedesktop.org/show_bug.cgi?id=31232
--- Comment #2 from pejakm 2010-10-30 04:30:54 PDT ---
Created an attachment (id=39901)
--> (https://bugs.freedesktop.org/attachment.cgi?id=39901)
Log 2
--
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--- You are
https://bugs.freedesktop.org/show_bug.cgi?id=31232
pejakm changed:
What|Removed |Added
Summary|Wine games crash with r300 |Wine games crash with r300
|g
https://bugs.freedesktop.org/show_bug.cgi?id=31232
Marek Ol??k changed:
What|Removed |Added
Attachment #39900|application/octet-stream|text/plain
mime type|
https://bugs.freedesktop.org/show_bug.cgi?id=31232
Marek Ol??k changed:
What|Removed |Added
Attachment #39901|application/octet-stream|text/plain
mime type|
https://bugs.freedesktop.org/show_bug.cgi?id=31037
--- Comment #4 from Gerwin 2010-10-30 06:15:07
PDT ---
Created an attachment (id=39902)
--> (https://bugs.freedesktop.org/attachment.cgi?id=39902)
with realtime dynamic lighting
--
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi
https://bugs.freedesktop.org/show_bug.cgi?id=31037
--- Comment #5 from Gerwin 2010-10-30 06:16:04
PDT ---
Created an attachment (id=39903)
--> (https://bugs.freedesktop.org/attachment.cgi?id=39903)
without realtime dynamic lighting
--
Configure bugmail: https://bugs.freedesktop.org/userprefs.
https://bugs.freedesktop.org/show_bug.cgi?id=31037
--- Comment #6 from Gerwin 2010-10-30 06:25:47
PDT ---
I posted the logs, with and without
The problem is especially visible when I shoot with gun number 1
I clicked on single player, level 2 and selected gun 1 and shot a few times.
With "rea
https://bugs.freedesktop.org/show_bug.cgi?id=31037
Gerwin changed:
What|Removed |Added
Attachment #39903|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=28623
--- Comment #8 from ?lmos 2010-10-30 07:14:46 PDT ---
Yes, the problem still exists. It doesn't crash; though, because Marek added a
hack that disables rendering instead of crashing.
--
Configure bugmail: https://bugs.freedesktop.org/userprefs.
https://bugs.freedesktop.org/show_bug.cgi?id=28994
--- Comment #4 from ?lmos 2010-10-30 07:16:24 PDT ---
The problem still exists. Tested with latest version from git.
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0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0xd9 0 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
-- next part --
A non-text attachment was scrubbed...
Name: strace_compositor.log
Type: application/octet-stream
Size: 54236 by
Just as an addendum:
# udevadm trigger --verbose --subsystem-match=drm --subsystem-match=input
/sys/devices/LNXSYSTM:00/LNXPWRBN:00/input/input6
/sys/devices/LNXSYSTM:00/LNXPWRBN:00/input/input6/event6
/sys/devices/LNXSYSTM:00/device:00/PNP0A03:00/device:03/LNXVIDEO:00/input/input4
/sys/devices/LN
https://bugs.freedesktop.org/show_bug.cgi?id=30011
--- Comment #7 from Rub?n Fern?ndez 2010-10-30
12:30:17 PDT ---
(In reply to comment #6)
> Could you please bisect what fixed it so that we can commit the fix to 7.9 as
> well?
Yes, sure; it was this commit that did the trick:
http://cgit.free
https://bugs.freedesktop.org/show_bug.cgi?id=31013
Tomasz Czapiewski changed:
What|Removed |Added
Status|REOPENED|RESOLVED
Resolution|
Coalesce long formats.
Align arguments.
Add missing newlines.
Signed-off-by: Joe Perches
---
drivers/gpu/drm/drm_crtc_helper.c |2 +-
drivers/gpu/drm/i915/i915_gem.c |3 +--
drivers/gpu/drm/radeon/evergreen.c|2 +-
drivers/gpu/drm/radeon/r100.c |4 ++--
driv
https://bugs.freedesktop.org/show_bug.cgi?id=31232
--- Comment #3 from Marek Ol??k 2010-10-30 14:55:30 PDT
---
I've been playing Zuma Deluxe over here and I don't get any crashes.
--
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
--- You are receiving this mail bec
https://bugs.freedesktop.org/show_bug.cgi?id=31232
--- Comment #4 from pejakm 2010-10-30 15:02:29 PDT ---
Well, my wine crash, obviously. If I use classic driver, they work just fine.
Is there any way I can make more useful data?
--
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?
https://bugs.freedesktop.org/show_bug.cgi?id=31232
--- Comment #5 from Marek Ol??k 2010-10-30 15:13:15 PDT
---
Please compile Mesa from git with --enable-debug and post the backtrace you
will get. It should contain more information than is in your logs.
--
Configure bugmail: https://bugs.freed
https://bugs.freedesktop.org/show_bug.cgi?id=31232
--- Comment #6 from pejakm 2010-10-30 17:15:44 PDT ---
Created an attachment (id=39915)
--> (https://bugs.freedesktop.org/attachment.cgi?id=39915)
Backtrace of a crash - mesa compiled with debugging
--
Configure bugmail: https://bugs.freedeskt
https://bugs.freedesktop.org/show_bug.cgi?id=31232
--- Comment #7 from pejakm 2010-10-30 17:19:28 PDT ---
Created an attachment (id=39916)
--> (https://bugs.freedesktop.org/attachment.cgi?id=39916)
Another backtrace
I don't know if this can, it's a backtrace from another game. It isn't the same
https://bugs.freedesktop.org/show_bug.cgi?id=31246
Summary: Reproducible hangs on piglit tests with 5850
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Prior
https://bugs.freedesktop.org/show_bug.cgi?id=28294
Tom Stellard changed:
What|Removed |Added
Status|ASSIGNED|RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=30009
Tom Stellard changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
This reverts commit 6ec3d0c0e9c0c605696e91048eebaca7b0c36695.
When DDC documentation refers to "address 0xA0", it means what the Linux
I2C subsystem calls address 0x50. Both refer to the address used for
reading EDID over DDC.
I2C documentation often suffers from confusion over whether the addre
WARN uses sometimes use KERN_ but mostly don't
have any prefix.
Change the WARN macros and the warn_slowpath function to preface
KERN_WARNING and remove all the KERN_ uses from WARN sites.
Neatening clean up of include/asm-generic/bug.h
Update WARN macros
Add KERN_WARNING to WARN output
Remove a
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