On Thu, Feb 2, 2017 at 8:46 PM, Volker Vogelhuber
wrote:
> On Thu, Feb 02, 2017 at 05:19:58PM +0100, Volker Vogelhuber wrote:
>>> I'm currently trying to mmap the memory of an OpenGL texture I've created by
>>> doing the following:
>>>
>>> std::vector image_attribs = {
>>> EGL_WIDTH,
On Thu, Feb 02, 2017 at 05:19:58PM +0100, Volker Vogelhuber wrote:
>> I'm currently trying to mmap the memory of an OpenGL texture I've created by
>> doing the following:
>>
>> std::vector image_attribs = {
>> EGL_WIDTH, static_cast(m_texWidth & 0x7FFF),
>> EGL_H
On Thu, Feb 02, 2017 at 05:19:58PM +0100, Volker Vogelhuber wrote:
> Hi,
>
> I'm currently trying to mmap the memory of an OpenGL texture I've created by
> doing the following:
>
> std::vector image_attribs = {
> EGL_WIDTH, static_cast(m_texWidth & 0x7FFF),
> EGL_
Hi,
I'm currently trying to mmap the memory of an OpenGL texture I've
created by
doing the following:
std::vector image_attribs = {
EGL_WIDTH, static_cast(m_texWidth & 0x7FFF),
EGL_HEIGHT, static_cast(m_texHeight & 0x7FFF),
EGL_DRM_BUFFE