i.MX6 imx-drm framebuffer rotation. Kernel 3.14.52.

2016-04-22 Thread Ivan Nikolaenko
Hi, Phillip! Thank you for the fast responce. Ifollowed your adviceandrealized thatIincorrectlyformulatedthought. I need a 180 degree rotation, not the flip. I got the vertical flip (screen reflected by Y axis), butmy attempt to reflect it by X axis (xrandr --output DISP3\ BG --reflect x) failed

i.MX6 imx-drm framebuffer rotation. Kernel 3.14.52.

2016-04-22 Thread Philipp Zabel
Am Freitag, den 22.04.2016, 15:21 +0300 schrieb Ivan Nikolaenko: > Hi, Phillip! > > Thank you for the fast responce. > Ifollowed your adviceandrealized thatIincorrectlyformulatedthought. I > need a 180 degree rotation, not the flip. > I got the vertical flip (screen reflected by Y axis), butmy at

i.MX6 imx-drm framebuffer rotation. Kernel 3.14.52.

2016-04-21 Thread Ivan Nikolaenko
Hello all! Mr. Fabio Estevam from freescale community forum advisedto address this question to this mail list. I am using a i.MX6Q SabreSD -based board with 3.14.52 kernel from Jethro (2.0) release of FSL-Community-BSP. I need to do a 180 degree vertical flip of the framebuffer using imx-drm

i.MX6 imx-drm framebuffer rotation. Kernel 3.14.52.

2016-04-21 Thread Philipp Zabel
Am Donnerstag, den 21.04.2016, 15:33 +0300 schrieb Ivan Nikolaenko: > Hello all! > > Mr. Fabio Estevam from freescale community forum advisedto address this > question to this mail list. > > I am using a i.MX6Q SabreSD -based board with 3.14.52 kernel from Jethro > (2.0) release of FSL-Communit