drm/amdgpu: start using graphics object ids from DAL.

2016-04-15 Thread Harry Wentland
Makes sense to me. Reviewed-by: Harry Wentland Harry On 2016-04-14 04:25 AM, Christian König wrote: > Am 14.04.2016 um 04:56 schrieb Dave Airlie: >> DAL has a concept of storing the graphics object ids in a special >> small struct, and adding type safety to them. >> >> I'm starting to contempl

drm/amdgpu: start using graphics object ids from DAL.

2016-04-14 Thread Dave Airlie
DAL has a concept of storing the graphics object ids in a special small struct, and adding type safety to them. I'm starting to contemplate bringing some pieces of DAL into the mainline modesetting code (like the bios parser for a start), and I think this is the best first step in that direction.

drm/amdgpu: start using graphics object ids from DAL.

2016-04-14 Thread Christian König
Am 14.04.2016 um 04:56 schrieb Dave Airlie: > DAL has a concept of storing the graphics object ids in a special > small struct, and adding type safety to them. > > I'm starting to contemplate bringing some pieces of DAL into the > mainline modesetting code (like the bios parser for a start), > and