On 01/20/2014 04:21 PM, Rian Quinn wrote:
> Yeah we looked into GDM. We already link into Mesa, but I was also
> concerned about having to use GL to render into the buffers, as the
> format of the buffer is (correct me if I am wrong) specific to the
> graphics card (i.e. it's not a simple ARGB form
On 01/20/2014 02:10 PM, Rob Clark wrote:
> On Fri, Jan 17, 2014 at 6:43 AM, Rian Quinn wrote:
>> I am working on a client/server program, where the server creates (and has
>> access to a framebuffer), and then needs to share this framebuffer with a
>> client program so that this client program can
On Fri, Jan 17, 2014 at 6:43 AM, Rian Quinn wrote:
> I am working on a client/server program, where the server creates (and has
> access to a framebuffer), and then needs to share this framebuffer with a
> client program so that this client program can draw into the framebuffer
> directly (i.e. no
Yeah we looked into GDM. We already link into Mesa, but I was also concerned
about having to use GL to render into the buffers, as the format of the buffer
is (correct me if I am wrong) specific to the graphics card (i.e. it's not a
simple ARGB format which I need).?
Could you point me to some
Thanks for reply.?
Actually in my case, when I say client/server, I mean replacement for X, so
XShmPutImage won?t work. What we are trying to do is actually similar to
Wayland, and need to provide each client with a scannot buffer for direct
rendering, while at the same time, providing a means
I am working on a client/server program, where the server creates (and has
access to a framebuffer), and then needs to share this framebuffer with a
client program so that this client program can draw into the framebuffer
directly (i.e. no memcpy).?
I am trying to figureout what the ?cleanest?