Hi,
DirectFB is a good example of "doing it all in userspace". It works but at
the cost of ending up with pretty custom interfaces and non-standard ways
of handling things such as buffer addresses (physical) w.r.t to h/w
acceleration, IPC/RPC, buffer sharing for multi-process support, etc.
Memory
On Thu, Oct 3, 2013 at 7:48 AM, dm.leontiev7 wrote:
> Hello
>
> In my opinion, graphics stack will benefit from moving memory management to
> userspace because there are tons of features not available in kernel, like
> simd or c++.
both of which bring no benefit to memory management code
> Als