Re: [PATCH v5 6/6] drm/syncobj: Add a fast path to drm_syncobj_array_find

2025-06-12 Thread Christian König
On 6/12/25 12:58, Tvrtko Ursulin wrote: > > On 12/06/2025 08:21, Christian König wrote: >> On 6/11/25 17:29, Tvrtko Ursulin wrote: >>> >>> On 11/06/2025 15:21, Christian König wrote: On 6/11/25 16:00, Tvrtko Ursulin wrote: > Running the Cyberpunk 2077 benchmark we can observe that the loo

Re: [PATCH v5 6/6] drm/syncobj: Add a fast path to drm_syncobj_array_find

2025-06-12 Thread Tvrtko Ursulin
On 12/06/2025 08:21, Christian König wrote: On 6/11/25 17:29, Tvrtko Ursulin wrote: On 11/06/2025 15:21, Christian König wrote: On 6/11/25 16:00, Tvrtko Ursulin wrote: Running the Cyberpunk 2077 benchmark we can observe that the lookup helper is relatively hot, but the 97% of the calls are

Re: [PATCH v5 6/6] drm/syncobj: Add a fast path to drm_syncobj_array_find

2025-06-12 Thread Christian König
On 6/11/25 17:29, Tvrtko Ursulin wrote: > > On 11/06/2025 15:21, Christian König wrote: >> On 6/11/25 16:00, Tvrtko Ursulin wrote: >>> Running the Cyberpunk 2077 benchmark we can observe that the lookup helper >>> is relatively hot, but the 97% of the calls are for a single object. (~3% >>> for tw

Re: [PATCH v5 6/6] drm/syncobj: Add a fast path to drm_syncobj_array_find

2025-06-11 Thread Tvrtko Ursulin
On 11/06/2025 15:21, Christian König wrote: On 6/11/25 16:00, Tvrtko Ursulin wrote: Running the Cyberpunk 2077 benchmark we can observe that the lookup helper is relatively hot, but the 97% of the calls are for a single object. (~3% for two points, and never more than three points. While a mor

Re: [PATCH v5 6/6] drm/syncobj: Add a fast path to drm_syncobj_array_find

2025-06-11 Thread Christian König
On 6/11/25 16:00, Tvrtko Ursulin wrote: > Running the Cyberpunk 2077 benchmark we can observe that the lookup helper > is relatively hot, but the 97% of the calls are for a single object. (~3% > for two points, and never more than three points. While a more trivial > workload like vkmark under Plas