On 6/12/25 12:58, Tvrtko Ursulin wrote:
>
> On 12/06/2025 08:21, Christian König wrote:
>> On 6/11/25 17:29, Tvrtko Ursulin wrote:
>>>
>>> On 11/06/2025 15:21, Christian König wrote:
On 6/11/25 16:00, Tvrtko Ursulin wrote:
> Running the Cyberpunk 2077 benchmark we can observe that the loo
On 12/06/2025 08:21, Christian König wrote:
On 6/11/25 17:29, Tvrtko Ursulin wrote:
On 11/06/2025 15:21, Christian König wrote:
On 6/11/25 16:00, Tvrtko Ursulin wrote:
Running the Cyberpunk 2077 benchmark we can observe that the lookup helper
is relatively hot, but the 97% of the calls are
On 6/11/25 17:29, Tvrtko Ursulin wrote:
>
> On 11/06/2025 15:21, Christian König wrote:
>> On 6/11/25 16:00, Tvrtko Ursulin wrote:
>>> Running the Cyberpunk 2077 benchmark we can observe that the lookup helper
>>> is relatively hot, but the 97% of the calls are for a single object. (~3%
>>> for tw
On 11/06/2025 15:21, Christian König wrote:
On 6/11/25 16:00, Tvrtko Ursulin wrote:
Running the Cyberpunk 2077 benchmark we can observe that the lookup helper
is relatively hot, but the 97% of the calls are for a single object. (~3%
for two points, and never more than three points. While a mor
On 6/11/25 16:00, Tvrtko Ursulin wrote:
> Running the Cyberpunk 2077 benchmark we can observe that the lookup helper
> is relatively hot, but the 97% of the calls are for a single object. (~3%
> for two points, and never more than three points. While a more trivial
> workload like vkmark under Plas