On Wed, Dec 26, 2012 at 5:01 PM, Daniel Kurtz wrote:
>
> It is a bit more precise to compute the total number of pixels first and
> then divide, rather than multiplying the line pixel count by the
> already-rounded line duration.
>
> Signed-off-by: Daniel Kurtz
Ping?
> ---
> drivers/gpu/drm/dr
On Wed, Dec 26, 2012 at 5:01 PM, Daniel Kurtz wrote:
> It is a bit more precise to compute the total number of pixels first and
> then divide, rather than multiplying the line pixel count by the
> already-rounded line duration.
>
> Signed-off-by: Daniel Kurtz
>
Ping?
> ---
> drivers/gpu/drm/