Re: [PATCH] drm: make frame duration time calculation more precise

2013-02-15 Thread Daniel Kurtz
On Wed, Dec 26, 2012 at 5:01 PM, Daniel Kurtz wrote: > > It is a bit more precise to compute the total number of pixels first and > then divide, rather than multiplying the line pixel count by the > already-rounded line duration. > > Signed-off-by: Daniel Kurtz Ping? > --- > drivers/gpu/drm/dr

Re: [PATCH] drm: make frame duration time calculation more precise

2013-02-15 Thread Daniel Kurtz
On Wed, Dec 26, 2012 at 5:01 PM, Daniel Kurtz wrote: > It is a bit more precise to compute the total number of pixels first and > then divide, rather than multiplying the line pixel count by the > already-rounded line duration. > > Signed-off-by: Daniel Kurtz > Ping? > --- > drivers/gpu/drm/