On Mit, 2011-06-15 at 16:58 +0200, Michel D?nzer wrote:
> On Die, 2011-06-07 at 21:42 +0800, Donnie Fang wrote:
> > 3D render image on WC AGP aperture BO and then CPU fetch the image
> > from this bo, in order to achieve performance, after 3D finished
> > rendering, validate this bo into cached sy
On Die, 2011-06-07 at 21:42 +0800, Donnie Fang wrote:
> 3D render image on WC AGP aperture BO and then CPU fetch the image
> from this bo, in order to achieve performance, after 3D finished
> rendering, validate this bo into cached system memory and then read it
> from system memory. But I always g
On Mit, 2011-06-15 at 16:58 +0200, Michel Dänzer wrote:
> On Die, 2011-06-07 at 21:42 +0800, Donnie Fang wrote:
> > 3D render image on WC AGP aperture BO and then CPU fetch the image
> > from this bo, in order to achieve performance, after 3D finished
> > rendering, validate this bo into cached sy
On Die, 2011-06-07 at 21:42 +0800, Donnie Fang wrote:
> 3D render image on WC AGP aperture BO and then CPU fetch the image
> from this bo, in order to achieve performance, after 3D finished
> rendering, validate this bo into cached system memory and then read it
> from system memory. But I always g
3D render image on WC AGP aperture BO and then CPU fetch the image from this
bo, in order to achieve performance, after 3D finished rendering, validate
this bo into cached system memory and then read it from system memory. But I
always get garbage from there.
After check TTM bo validate codes, it h
3D render image on WC AGP aperture BO and then CPU fetch the image from this
bo, in order to achieve performance, after 3D finished rendering, validate
this bo into cached system memory and then read it from system memory. But I
always get garbage from there.
After check TTM bo validate codes, it h