On Mon, Apr 16, 2018 at 2:15 PM, Thomas Hellstrom wrote:
> On 04/16/2018 11:19 AM, Daniel Vetter wrote:
>>
>> On Mon, Apr 16, 2018 at 10:23 AM, Thomas Hellstrom
>> wrote:
>>>
>>> On 04/14/2018 10:33 AM, Daniel Vetter wrote:
Hi Thomas,
On Fri, Apr 13, 2018 at 10:23 PM, Thomas H
On 04/16/2018 11:19 AM, Daniel Vetter wrote:
On Mon, Apr 16, 2018 at 10:23 AM, Thomas Hellstrom
wrote:
On 04/14/2018 10:33 AM, Daniel Vetter wrote:
Hi Thomas,
On Fri, Apr 13, 2018 at 10:23 PM, Thomas Hellstrom
wrote:
On 04/13/2018 07:13 PM, Daniel Vetter wrote:
On Wed, Apr 11, 2018 at 10:2
On Mon, Apr 16, 2018 at 10:23 AM, Thomas Hellstrom
wrote:
> On 04/14/2018 10:33 AM, Daniel Vetter wrote:
>>
>> Hi Thomas,
>>
>> On Fri, Apr 13, 2018 at 10:23 PM, Thomas Hellstrom
>> wrote:
>>>
>>> On 04/13/2018 07:13 PM, Daniel Vetter wrote:
On Wed, Apr 11, 2018 at 10:27:06AM +0200, Tho
On 04/14/2018 10:33 AM, Daniel Vetter wrote:
Hi Thomas,
On Fri, Apr 13, 2018 at 10:23 PM, Thomas Hellstrom
wrote:
On 04/13/2018 07:13 PM, Daniel Vetter wrote:
On Wed, Apr 11, 2018 at 10:27:06AM +0200, Thomas Hellstrom wrote:
2) Should we add a *real* wound-wait choice to our wound-wait mutex
Hi Thomas,
On Fri, Apr 13, 2018 at 10:23 PM, Thomas Hellstrom
wrote:
> On 04/13/2018 07:13 PM, Daniel Vetter wrote:
>> On Wed, Apr 11, 2018 at 10:27:06AM +0200, Thomas Hellstrom wrote:
>>> 2) Should we add a *real* wound-wait choice to our wound-wait mutexes.
>>> Otherwise perhaps rename them or
Hi, Daniel,
On 04/13/2018 07:13 PM, Daniel Vetter wrote:
Hi Thomas,
On Wed, Apr 11, 2018 at 10:27:06AM +0200, Thomas Hellstrom wrote:
Hi!
Thinking of adding ww-mutexes for reservation also of vmwgfx resources,
(like surfaces), I became a bit worried that doubling the locks taken during
comman
Hi Thomas,
On Wed, Apr 11, 2018 at 10:27:06AM +0200, Thomas Hellstrom wrote:
> Hi!
>
> Thinking of adding ww-mutexes for reservation also of vmwgfx resources,
> (like surfaces), I became a bit worried that doubling the locks taken during
> command submission wouldn't be a good thing. Particularly
Hi!
Thinking of adding ww-mutexes for reservation also of vmwgfx resources,
(like surfaces), I became a bit worried that doubling the locks taken
during command submission wouldn't be a good thing. Particularly on ESX
servers where a high number of virtual machines running graphics on a
multi