On 03-06-2011 00:16, Alan Cox wrote:
>> The window system needs support for splitting rendering and display.
>> In X these are currently tied together. The only real obstacle is
>> fixing this in X. However, this is a lot of work. Dave Airlie has
>> started working on this, but it's not really u
On Fri, Jun 3, 2011 at 5:00 AM, Prasanna Kumar T S M
wrote:
> On 03-06-2011 00:16, Alan Cox wrote:
>>>
>>> The window system needs support for splitting rendering and display.
>>> In X these are currently tied together. ?The only real obstacle is
>>> fixing this in X. ?However, this is a lot of wo
On Fri, Jun 3, 2011 at 5:00 AM, Prasanna Kumar T S M
wrote:
> On 03-06-2011 00:16, Alan Cox wrote:
>>>
>>> The window system needs support for splitting rendering and display.
>>> In X these are currently tied together. The only real obstacle is
>>> fixing this in X. However, this is a lot of wo
On 03-06-2011 00:16, Alan Cox wrote:
The window system needs support for splitting rendering and display.
In X these are currently tied together. The only real obstacle is
fixing this in X. However, this is a lot of work. Dave Airlie has
started working on this, but it's not really usable yet.
On Mon, May 30, 2011 at 12:30 PM, PRASANNA KUMAR
wrote:
> USB graphics devices from displaylink does not have 3D hardware. To get 3D
> effects (compiz, GNOME 3, KWin, OpenGL apps etc) with these device in Linux
> the native (primary) GPU can be used to provide hardware acceleration. All
> the grap
On Mon, May 30, 2011 at 12:30 PM, PRASANNA KUMAR
wrote:
> USB graphics devices from displaylink does not have 3D hardware. To get 3D
> effects (compiz, GNOME 3, KWin, OpenGL apps etc) with these device in Linux
> the native (primary) GPU can be used to provide hardware acceleration. All
> the grap
> The window system needs support for splitting rendering and display.
> In X these are currently tied together. The only real obstacle is
> fixing this in X. However, this is a lot of work. Dave Airlie has
> started working on this, but it's not really usable yet. See:
> http://airlied.livejo
Garry,
My first name is "PrasannaKumar". I will use my full name to prevent
confusion :).
I want 3D acceleration for running Compiz or GNOME3 or KWin with
composition. Currently windows Displaylink driver compresses and
transfers pixel data where there is a change (only damaged area is
transf
> The window system needs support for splitting rendering and display.
> In X these are currently tied together. The only real obstacle is
> fixing this in X. However, this is a lot of work. Dave Airlie has
> started working on this, but it's not really usable yet. See:
> http://airlied.livejo
Garry,
My first name is "PrasannaKumar". I will use my full name to prevent
confusion :).
I want 3D acceleration for running Compiz or GNOME3 or KWin with
composition. Currently windows Displaylink driver compresses and
transfers pixel data where there is a change (only damaged area is
tran
On Mon, May 30, 2011 at 1:30 PM, PRASANNA KUMAR
wrote:
> USB graphics devices from displaylink does not have 3D hardware. To get 3D
> effects (compiz, GNOME 3, KWin, OpenGL apps etc) with these device in Linux
> the native (primary) GPU can be used to provide hardware acceleration. All
> the graph
On Mon, May 30, 2011 at 1:30 PM, PRASANNA KUMAR
wrote:
> USB graphics devices from displaylink does not have 3D hardware. To get 3D
> effects (compiz, GNOME 3, KWin, OpenGL apps etc) with these device in Linux
> the native (primary) GPU can be used to provide hardware acceleration. All
> the graph
USB graphics devices from displaylink does not have 3D hardware. To get 3D
effects (compiz, GNOME 3, KWin, OpenGL apps etc) with these device in Linux the
native (primary) GPU can be used to provide hardware acceleration. All the
graphics operation is done using the native (primary) GPU and the
USB graphics devices from displaylink does not have 3D hardware. To get 3D
effects (compiz, GNOME 3, KWin, OpenGL apps etc) with these device in Linux the
native (primary) GPU can be used to provide hardware acceleration. All the
graphics operation is done using the native (primary) GPU and the
14 matches
Mail list logo