On 2016å¹´03æ31æ¥ 04:03, Emil Velikov wrote:
> On 29 March 2016 at 14:13, Emil Velikov wrote:
>> On 28 March 2016 at 23:13, Heiko Stübner wrote:
>>
>>> I have the feeling we're going quite a bit off-topic right now :-) .
>>> The binary-driver-crazyness, hasn't really anything to do with Yakir
On 29 March 2016 at 14:13, Emil Velikov wrote:
> On 28 March 2016 at 23:13, Heiko Stübner wrote:
>
>> I have the feeling we're going quite a bit off-topic right now :-) .
>> The binary-driver-crazyness, hasn't really anything to do with Yakir's
>> support
>> for the RGA (which is about raster-g
Hi Andreas,
On 03/22/2016 06:24 PM, Andreas Färber wrote:
> Hi Yakir,
>
> Am 21.03.2016 um 13:17 schrieb Yakir Yang:
>> On 03/21/2016 07:29 PM, Heiko Stübner wrote:
>>> Am Montag, 21. März 2016, 17:28:38 schrieb Yakir Yang:
This patch set would add the RGA direct rendering based 2d graphic
Hi Emil,
On 03/28/2016 08:21 PM, Emil Velikov wrote:
> On 22 March 2016 at 00:42, Heiko Stuebner wrote:
>> Hi Yakir,
>>
>> Am Montag, 21. März 2016, 20:17:46 schrieb Yakir Yang:
>>> On 03/21/2016 07:29 PM, Heiko Stübner wrote:
Am Montag, 21. März 2016, 17:28:38 schrieb Yakir Yang:
> T
Hi Emil & Heiko,
On 03/29/2016 05:35 AM, Emil Velikov wrote:
> On 28 March 2016 at 19:44, Heiko Stübner wrote:
>> Am Montag, 28. März 2016, 13:21:02 schrieb Emil Velikov:
>>> On 22 March 2016 at 00:42, Heiko Stuebner wrote:
Hi Yakir,
Am Montag, 21. März 2016, 20:17:46 schrieb
Hi Yakir,
On 29 March 2016 at 12:40, Yakir Yang wrote:
> Hi Emil,
>
> On 03/28/2016 08:21 PM, Emil Velikov wrote:
>>
>> On 22 March 2016 at 00:42, Heiko Stuebner wrote:
>>>
>>> Hi Yakir,
>>>
>>> Am Montag, 21. März 2016, 20:17:46 schrieb Yakir Yang:
On 03/21/2016 07:29 PM, Heiko Stüb
On 28 March 2016 at 23:13, Heiko Stübner wrote:
> I have the feeling we're going quite a bit off-topic right now :-) .
> The binary-driver-crazyness, hasn't really anything to do with Yakir's support
> for the RGA (which is about raster-graphics-acceleration, so 2d stuff).
>
> And me mentioning
Am Dienstag, 29. März 2016, 19:17:12 schrieb Yakir Yang:
> Hi Emil & Heiko,
>
> On 03/29/2016 05:35 AM, Emil Velikov wrote:
> > On 28 March 2016 at 19:44, Heiko Stübner wrote:
> >> Am Montag, 28. März 2016, 13:21:02 schrieb Emil Velikov:
> >>> On 22 March 2016 at 00:42, Heiko Stuebner wrote:
Am Montag, 28. März 2016, 23:07:59 schrieb Emil Velikov:
> On 28 March 2016 at 22:46, Heiko Stübner wrote:
> > Am Montag, 28. März 2016, 22:35:36 schrieb Emil Velikov:
> >> On 28 March 2016 at 19:44, Heiko Stübner wrote:
> >> > Am Montag, 28. März 2016, 13:21:02 schrieb Emil Velikov:
> >> >>
Am Montag, 28. März 2016, 22:35:36 schrieb Emil Velikov:
> On 28 March 2016 at 19:44, Heiko Stübner wrote:
> > Am Montag, 28. März 2016, 13:21:02 schrieb Emil Velikov:
> >> On 22 March 2016 at 00:42, Heiko Stuebner wrote:
> >> > Hi Yakir,
> >> >
> >> > Am Montag, 21. März 2016, 20:17:46 schr
On 28 March 2016 at 22:46, Heiko Stübner wrote:
> Am Montag, 28. März 2016, 22:35:36 schrieb Emil Velikov:
>> On 28 March 2016 at 19:44, Heiko Stübner wrote:
>> > Am Montag, 28. März 2016, 13:21:02 schrieb Emil Velikov:
>> >> On 22 March 2016 at 00:42, Heiko Stuebner wrote:
>> >> > Hi Yakir,
On 28 March 2016 at 19:44, Heiko Stübner wrote:
> Am Montag, 28. März 2016, 13:21:02 schrieb Emil Velikov:
>> On 22 March 2016 at 00:42, Heiko Stuebner wrote:
>> > Hi Yakir,
>> >
>> > Am Montag, 21. März 2016, 20:17:46 schrieb Yakir Yang:
>> >> On 03/21/2016 07:29 PM, Heiko Stübner wrote:
>>
Am Montag, 28. März 2016, 13:21:02 schrieb Emil Velikov:
> On 22 March 2016 at 00:42, Heiko Stuebner wrote:
> > Hi Yakir,
> >
> > Am Montag, 21. März 2016, 20:17:46 schrieb Yakir Yang:
> >> On 03/21/2016 07:29 PM, Heiko Stübner wrote:
> >> > Am Montag, 21. März 2016, 17:28:38 schrieb Yakir Ya
On 22 March 2016 at 00:42, Heiko Stuebner wrote:
> Hi Yakir,
>
> Am Montag, 21. März 2016, 20:17:46 schrieb Yakir Yang:
>> On 03/21/2016 07:29 PM, Heiko Stübner wrote:
>> > Am Montag, 21. März 2016, 17:28:38 schrieb Yakir Yang:
>> >> This patch set would add the RGA direct rendering based 2d gr
Hi Yakir,
Am 21.03.2016 um 13:17 schrieb Yakir Yang:
> On 03/21/2016 07:29 PM, Heiko Stübner wrote:
>> Am Montag, 21. März 2016, 17:28:38 schrieb Yakir Yang:
>>> This patch set would add the RGA direct rendering based 2d graphics
>>> acceleration module.
>> very cool to see that.
> ;)
>>> This p
Hi Heiko,
On 03/22/2016 08:42 AM, Heiko Stuebner wrote:
> Hi Yakir,
>
> Am Montag, 21. März 2016, 20:17:46 schrieb Yakir Yang:
>> On 03/21/2016 07:29 PM, Heiko Stübner wrote:
>>> Am Montag, 21. März 2016, 17:28:38 schrieb Yakir Yang:
This patch set would add the RGA direct rendering based
Hi Yakir,
Am Montag, 21. März 2016, 20:17:46 schrieb Yakir Yang:
> On 03/21/2016 07:29 PM, Heiko Stübner wrote:
> > Am Montag, 21. März 2016, 17:28:38 schrieb Yakir Yang:
> >> This patch set would add the RGA direct rendering based 2d graphics
> >> acceleration module.
> >
> > very cool to see
Hi Heiko,
On 03/21/2016 07:29 PM, Heiko Stübner wrote:
> Hi Yakir,
>
> Am Montag, 21. März 2016, 17:28:38 schrieb Yakir Yang:
>> This patch set would add the RGA direct rendering based 2d graphics
>> acceleration module.
> very cool to see that.
;)
>> This patch set is based on git repository be
Hi, Mark and all.
This patch set would add the RGA direct rendering based 2d graphics
acceleration module.
This patch set is based on git repository below:
git://people.freedesktop.org/~airlied/linux drm-next
commit id: 568d7c764ae01f3706085ac8f0d8a8ac7e826bd7
And the RGA driver is based on Exy
Hi Yakir,
Am Montag, 21. März 2016, 17:28:38 schrieb Yakir Yang:
> This patch set would add the RGA direct rendering based 2d graphics
> acceleration module.
very cool to see that.
> This patch set is based on git repository below:
> git://people.freedesktop.org/~airlied/linux drm-next
> commit
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