Yeah, it was just spelling typos. I'll add your RB to it and repost.
I cannot push to drm-misc-next, but hope someone will pick it up.
Regards,
Luben
On 2022-10-24 14:42, Christian König wrote:
> I've seen that one, but couldn't figure out what was actually changed
> between the two.
>
> If you
I've seen that one, but couldn't figure out what was actually changed
between the two.
If you just fixed a typo feel free to add my R-B to this one as well.
Christian.
Am 24.10.22 um 19:25 schrieb Luben Tuikov:
Hi Christian,
Can you add an R-B to V1 of this patch, as the v1 is what I'd like
Hi Christian,
Can you add an R-B to V1 of this patch, as the v1 is what I'd like pushed.
I sent it right after this one.
Regards,
Luben
On 2022-10-24 06:42, Christian König wrote:
> Am 22.10.22 um 03:09 schrieb Luben Tuikov:
>> The currently default Round-Robin GPU scheduling can result in starv
Am 22.10.22 um 03:09 schrieb Luben Tuikov:
The currently default Round-Robin GPU scheduling can result in starvation
of entities which have a large number of jobs, over entities which have
a very small number of jobs (single digit).
This can be illustrated in the following diagram, where jobs ar
Please comment on the v1 of this patch, which I sent right after.
Regards,
Luben
On 2022-10-21 21:09, Luben Tuikov wrote:
> The currently default Round-Robin GPU scheduling can result in starvation
> of entities which have a large number of jobs, over entities which have
> a very small number of
The currently default Round-Robin GPU scheduling can result in starvation
of entities which have a large number of jobs, over entities which have
a very small number of jobs (single digit).
This can be illustrated in the following diagram, where jobs are
alphabetized to show their chronological or