On 19/05/2023 21:56, Rodrigo Vivi wrote:
On Fri, Apr 28, 2023 at 09:44:53AM +0100, Tvrtko Ursulin wrote:
On 28/04/2023 09:14, Tvrtko Ursulin wrote:
From: Tvrtko Ursulin
User feedback indicates significant performance gains are possible in
specific games with non default RPS up/down thresho
On Fri, May 19, 2023 at 07:36:56PM +, Prahlad Kilambi wrote:
> > One question is are we able to find a "one size fits all" values.
>
> > However regardless of that, given we already expose frequency controls in
> > sysfs
> > with the same reasoning of allowing system owners explicit control i
On Fri, Apr 28, 2023 at 09:44:53AM +0100, Tvrtko Ursulin wrote:
>
> On 28/04/2023 09:14, Tvrtko Ursulin wrote:
> > From: Tvrtko Ursulin
> >
> > User feedback indicates significant performance gains are possible in
> > specific games with non default RPS up/down thresholds.
> >
> > Expose these
> One question is are we able to find a "one size fits all" values.
> However regardless of that, given we already expose frequency controls in
> sysfs
> with the same reasoning of allowing system owners explicit control if so
> wanted,
> I think exposing the thresholds can be equally justified.
On 28/04/2023 09:14, Tvrtko Ursulin wrote:
From: Tvrtko Ursulin
User feedback indicates significant performance gains are possible in
specific games with non default RPS up/down thresholds.
Expose these tunables via sysfs which will allow users to achieve best
performance when running games
From: Tvrtko Ursulin
User feedback indicates significant performance gains are possible in
specific games with non default RPS up/down thresholds.
Expose these tunables via sysfs which will allow users to achieve best
performance when running games and best power efficiency elsewhere.
Note this
From: Tvrtko Ursulin
User feedback indicates significant performance gains are possible in
specific games with non default RPS up/down thresholds.
Expose these tunables via sysfs which will allow users to achieve best
performance when running games and best power efficiency elsewhere.
Note this