From: Rob Clark
Split property values out into a different struct, so we can later
move property values into state structs. This will allow the
property values to stay in sync w/ the state updates which are
either discarded or atomically committed.
---
drivers/gpu/drm/drm_crtc.c | 29
From: Rob Clark
Split property values out into a different struct, so we can later
move property values into state structs. This will allow the
property values to stay in sync w/ the state updates which are
either discarded or atomically committed.
---
drivers/gpu/drm/drm_crtc.c | 29
From: Rob Clark
Split property values out into a different struct, so we can later
move property values into state structs. This will allow the
property values to stay in sync w/ the state updates which are
either discarded or atomically committed.
---
drivers/gpu/drm/drm_crtc.c | 27
From: Rob Clark
Split property values out into a different struct, so we can later
move property values into state structs. This will allow the
property values to stay in sync w/ the state updates which are
either discarded or atomically committed.
---
drivers/gpu/drm/drm_crtc.c | 27