On Mon, 07 Apr 2014 14:25:28 +0200
Thomas Hellstrom wrote:
> Hi, Lauri.
>
> On 04/04/2014 03:52 PM, Lauri Kasanen wrote:
> > Hi list, Thomas,
> >
> > I'd like to know if this is going in the right direction.
>
> This looks fine with me.
>
> However, if possible I'd like the drivers to enable b
On 04/07/2014 04:39 PM, Lauri Kasanen wrote:
> On Mon, 07 Apr 2014 14:25:28 +0200
> Thomas Hellstrom wrote:
>
>> Hi, Lauri.
>>
>> On 04/04/2014 03:52 PM, Lauri Kasanen wrote:
>>> Hi list, Thomas,
>>>
>>> I'd like to know if this is going in the right direction.
>> This looks fine with me.
>>
>> Ho
Hi, Lauri.
On 04/04/2014 03:52 PM, Lauri Kasanen wrote:
> Hi list, Thomas,
>
> I'd like to know if this is going in the right direction.
This looks fine with me.
However, if possible I'd like the drivers to enable both alloc_threshold
and priority queue on a per-memory-type basis.
That would me
Hi list, Thomas,
I'd like to know if this is going in the right direction.
I've implemented a priority queue on top of the kernel rb tree and
linked list. It's been tested well in userspace.
I hardcoded radeon to input the buffer size as the score. Nothing blew
up, games ran fine, and even got ~
On 04/04/2014 03:52 PM, Lauri Kasanen wrote:
> Hi list, Thomas,
>
> I'd like to know if this is going in the right direction.
>
> I've implemented a priority queue on top of the kernel rb tree and
> linked list. It's been tested well in userspace.
>
> I hardcoded radeon to input the buffer size as