Since the watermark calculations for Skylake are still broken, we're apt
to hitting underruns very easily under multi-monitor configurations.
While it would be lovely if this was fixed, it's not. Another problem
that's been coming from this however, is the mysterious issue of
underruns causing full
On Wed, Aug 03, 2016 at 09:50:23AM -0400, Lyude wrote:
...
> +int
> +skl_disable_sagv(struct drm_i915_private *dev_priv)
> +{
> + int ret, result;
> +
> + if (IS_BROXTON(dev_priv))
> + return 0;
> + if (!dev_priv->skl_sagv_enabled)
> + return 0;
> +
> + mutex