Re: [PATCH v6 05/11] drm/msm/a6xx: Implement preemption for a7xx targets

2024-09-27 Thread Antonino Maniscalco
On 9/27/24 6:29 PM, Rob Clark wrote: On Thu, Sep 26, 2024 at 2:17 PM Antonino Maniscalco wrote: This patch implements preemption feature for A6xx targets, this allows the GPU to switch to a higher priority ringbuffer if one is ready. A6XX hardware as such supports multiple levels of preemption

Re: [PATCH v6 05/11] drm/msm/a6xx: Implement preemption for a7xx targets

2024-09-27 Thread Rob Clark
On Thu, Sep 26, 2024 at 2:17 PM Antonino Maniscalco wrote: > > This patch implements preemption feature for A6xx targets, this allows > the GPU to switch to a higher priority ringbuffer if one is ready. A6XX > hardware as such supports multiple levels of preemption granularities, > ranging from co

Re: [PATCH v6 05/11] drm/msm/a6xx: Implement preemption for a7xx targets

2024-09-27 Thread Rob Clark
On Thu, Sep 26, 2024 at 2:17 PM Antonino Maniscalco wrote: > > This patch implements preemption feature for A6xx targets, this allows > the GPU to switch to a higher priority ringbuffer if one is ready. A6XX > hardware as such supports multiple levels of preemption granularities, > ranging from co

[PATCH v6 05/11] drm/msm/a6xx: Implement preemption for a7xx targets

2024-09-26 Thread Antonino Maniscalco
This patch implements preemption feature for A6xx targets, this allows the GPU to switch to a higher priority ringbuffer if one is ready. A6XX hardware as such supports multiple levels of preemption granularities, ranging from coarse grained(ringbuffer level) to a more fine grained such as draw-cal