On 9/27/24 6:29 PM, Rob Clark wrote:
On Thu, Sep 26, 2024 at 2:17 PM Antonino Maniscalco
wrote:
This patch implements preemption feature for A6xx targets, this allows
the GPU to switch to a higher priority ringbuffer if one is ready. A6XX
hardware as such supports multiple levels of preemption
On Thu, Sep 26, 2024 at 2:17 PM Antonino Maniscalco
wrote:
>
> This patch implements preemption feature for A6xx targets, this allows
> the GPU to switch to a higher priority ringbuffer if one is ready. A6XX
> hardware as such supports multiple levels of preemption granularities,
> ranging from co
On Thu, Sep 26, 2024 at 2:17 PM Antonino Maniscalco
wrote:
>
> This patch implements preemption feature for A6xx targets, this allows
> the GPU to switch to a higher priority ringbuffer if one is ready. A6XX
> hardware as such supports multiple levels of preemption granularities,
> ranging from co
This patch implements preemption feature for A6xx targets, this allows
the GPU to switch to a higher priority ringbuffer if one is ready. A6XX
hardware as such supports multiple levels of preemption granularities,
ranging from coarse grained(ringbuffer level) to a more fine grained
such as draw-cal