On Mon, Feb 10, 2014 at 01:01:14PM +0530, sagar.a.kamble at intel.com wrote:
> From: Ville Syrj?l?
>
> The sprite planes (in fact all display planes starting from gen4)
> support 180 degree rotation. Add the relevant low level bits to the
> sprite code to make use of that feature.
>
> The upper
From: Ville Syrj?l?
The sprite planes (in fact all display planes starting from gen4)
support 180 degree rotation. Add the relevant low level bits to the
sprite code to make use of that feature.
The upper layers are not yet plugged in.
v2: HSW handles the rotated buffer offset automagically
Cc
From: Ville Syrj?l?
The sprite planes (in fact all display planes starting from gen4)
support 180 degree rotation. Add the relevant low level bits to the
sprite code to make use of that feature.
The upper layers are not yet plugged in.
v2: HSW handles the rotated buffer offset automagically
Cc