Re: [PATCH v5 0/5] Asynchronous flip implementation for i915

2020-08-03 Thread Karthik B S
; nicholas.kazlaus...@amd.com Subject: Re: [PATCH v5 0/5] Asynchronous flip implementation for i915 On 2020-07-29 9:23 a.m., Kulkarni, Vandita wrote: On async flips, there needs to be some clarity/guideline on the behaviour and event expectation from the driver by user space. Here are few assumptions

RE: [PATCH v5 0/5] Asynchronous flip implementation for i915

2020-08-03 Thread Kulkarni, Vandita
aus...@amd.com > Subject: Re: [PATCH v5 0/5] Asynchronous flip implementation for i915 > > On 2020-07-29 9:23 a.m., Kulkarni, Vandita wrote: > > > > On async flips, there needs to be some clarity/guideline on the > > behaviour and event expectation from the driver by us

Re: [PATCH v5 0/5] Asynchronous flip implementation for i915

2020-07-29 Thread Michel Dänzer
On 2020-07-29 9:23 a.m., Kulkarni, Vandita wrote: > > On async flips, there needs to be some clarity/guideline on the behaviour and > event expectation from the > driver by user space. > Here are few assumptions that we have, > 1. Our understanding is that the user space doesn’t expect the timest

RE: [PATCH v5 0/5] Asynchronous flip implementation for i915

2020-07-29 Thread Kulkarni, Vandita
Shankar, Uma > ; dri-devel@lists.freedesktop.org > Subject: Re: [PATCH v5 0/5] Asynchronous flip implementation for i915 > > Em seg, 2020-07-20 às 17:01 +0530, Karthik B S escreveu: > > Without async flip support in the kernel, fullscreen apps where game > > resolution is

Re: [PATCH v5 0/5] Asynchronous flip implementation for i915

2020-07-24 Thread Paulo Zanoni
Em seg, 2020-07-20 às 17:01 +0530, Karthik B S escreveu: > Without async flip support in the kernel, fullscreen apps where game > resolution is equal to the screen resolution, must perform an extra blit > per frame prior to flipping. > > Asynchronous page flips will also boost the FPS of Mesa benc

[PATCH v5 0/5] Asynchronous flip implementation for i915

2020-07-20 Thread Karthik B S
Without async flip support in the kernel, fullscreen apps where game resolution is equal to the screen resolution, must perform an extra blit per frame prior to flipping. Asynchronous page flips will also boost the FPS of Mesa benchmarks. v2: -Few patches have been squashed and patches have been