[PATCH v4 15/22] drm/tilcdc: Get rid of complex ping-pong mechanism

2016-02-25 Thread Tomi Valkeinen
On 24/02/16 22:31, Rob Clark wrote: > On Wed, Feb 24, 2016 at 11:48 AM, Jyri Sarha wrote: >> From: Tomi Valkeinen >> >> Get rid of complex ping-pong mechanism and replace it with simpler >> single buffer flipping code. >> >> The LCDC HW appears to be designed mainly static framebuffers in >> mi

[PATCH v4 15/22] drm/tilcdc: Get rid of complex ping-pong mechanism

2016-02-25 Thread Rob Clark
On Thu, Feb 25, 2016 at 1:55 AM, Tomi Valkeinen wrote: > > > On 24/02/16 22:31, Rob Clark wrote: >> On Wed, Feb 24, 2016 at 11:48 AM, Jyri Sarha wrote: >>> From: Tomi Valkeinen >>> >>> Get rid of complex ping-pong mechanism and replace it with simpler >>> single buffer flipping code. >>> >>> Th

[PATCH v4 15/22] drm/tilcdc: Get rid of complex ping-pong mechanism

2016-02-24 Thread Jyri Sarha
From: Tomi Valkeinen Get rid of complex ping-pong mechanism and replace it with simpler single buffer flipping code. The LCDC HW appears to be designed mainly static framebuffers in mind. There are two modes of operation, either static single buffer, or ping pong double buffering with two static

[PATCH v4 15/22] drm/tilcdc: Get rid of complex ping-pong mechanism

2016-02-24 Thread Rob Clark
On Wed, Feb 24, 2016 at 11:48 AM, Jyri Sarha wrote: > From: Tomi Valkeinen > > Get rid of complex ping-pong mechanism and replace it with simpler > single buffer flipping code. > > The LCDC HW appears to be designed mainly static framebuffers in > mind. There are two modes of operation, either st