On 24/02/16 22:31, Rob Clark wrote:
> On Wed, Feb 24, 2016 at 11:48 AM, Jyri Sarha wrote:
>> From: Tomi Valkeinen
>>
>> Get rid of complex ping-pong mechanism and replace it with simpler
>> single buffer flipping code.
>>
>> The LCDC HW appears to be designed mainly static framebuffers in
>> mi
On Thu, Feb 25, 2016 at 1:55 AM, Tomi Valkeinen
wrote:
>
>
> On 24/02/16 22:31, Rob Clark wrote:
>> On Wed, Feb 24, 2016 at 11:48 AM, Jyri Sarha wrote:
>>> From: Tomi Valkeinen
>>>
>>> Get rid of complex ping-pong mechanism and replace it with simpler
>>> single buffer flipping code.
>>>
>>> Th
From: Tomi Valkeinen
Get rid of complex ping-pong mechanism and replace it with simpler
single buffer flipping code.
The LCDC HW appears to be designed mainly static framebuffers in
mind. There are two modes of operation, either static single buffer,
or ping pong double buffering with two static
On Wed, Feb 24, 2016 at 11:48 AM, Jyri Sarha wrote:
> From: Tomi Valkeinen
>
> Get rid of complex ping-pong mechanism and replace it with simpler
> single buffer flipping code.
>
> The LCDC HW appears to be designed mainly static framebuffers in
> mind. There are two modes of operation, either st