On Wed, Dec 09, 2020 at 04:58:05PM +0100, Daniel Vetter wrote:
> On Wed, Dec 09, 2020 at 11:58:44AM +0100, Philipp Zabel wrote:
> > Hi Sam,
> >
> > On Tue, 2020-12-08 at 19:48 +0100, Sam Ravnborg wrote:
> > > Hi Philipp,
> > > On Tue, Dec 08, 2020 at 04:54:33PM +0100, Philipp Zabel wrote:
> > > >
On Wed, Dec 09, 2020 at 11:58:44AM +0100, Philipp Zabel wrote:
> Hi Sam,
>
> On Tue, 2020-12-08 at 19:48 +0100, Sam Ravnborg wrote:
> > Hi Philipp,
> > On Tue, Dec 08, 2020 at 04:54:33PM +0100, Philipp Zabel wrote:
> > > Simple managed encoders do not require the .destroy callback,
> > > make the
Hi Sam,
On Tue, 2020-12-08 at 19:48 +0100, Sam Ravnborg wrote:
> Hi Philipp,
> On Tue, Dec 08, 2020 at 04:54:33PM +0100, Philipp Zabel wrote:
> > Simple managed encoders do not require the .destroy callback,
> > make the whole funcs structure optional.
> >
> > Signed-off-by: Philipp Zabel
> > Re
Hi Philipp,
On Tue, Dec 08, 2020 at 04:54:33PM +0100, Philipp Zabel wrote:
> Simple managed encoders do not require the .destroy callback,
> make the whole funcs structure optional.
>
> Signed-off-by: Philipp Zabel
> Reviewed-by: Laurent Pinchart
> ---
> New in v4.
> ---
> drivers/gpu/drm/drm_e
Simple managed encoders do not require the .destroy callback,
make the whole funcs structure optional.
Signed-off-by: Philipp Zabel
Reviewed-by: Laurent Pinchart
---
New in v4.
---
drivers/gpu/drm/drm_encoder.c | 4 ++--
drivers/gpu/drm/drm_mode_config.c | 5 +++--
include/drm/drm_encoder.h