[PATCH v4 00/11] Enabling 180 degree rotation for sprite and crtc planes

2014-02-10 Thread Daniel Vetter
On Mon, Feb 10, 2014 at 04:29:45PM +0200, Ville Syrj?l? wrote: > On Mon, Feb 10, 2014 at 02:14:54PM +, One Thousand Gnomes wrote: > > > > Does this mean it should also handle horizontal mirroring in > > > > hardware (180? rotate, and scan lines backwards combined) ? > > > > > > Our hardware do

[PATCH v4 00/11] Enabling 180 degree rotation for sprite and crtc planes

2014-02-10 Thread Ville Syrjälä
On Mon, Feb 10, 2014 at 02:14:54PM +, One Thousand Gnomes wrote: > > > Does this mean it should also handle horizontal mirroring in > > > hardware (180? rotate, and scan lines backwards combined) ? > > > > Our hardware doesn't support mirroring (h or v). Well, unless you > > count h+v mirrorin

[PATCH v4 00/11] Enabling 180 degree rotation for sprite and crtc planes

2014-02-10 Thread Ville Syrjälä
On Mon, Feb 10, 2014 at 10:41:30AM +, One Thousand Gnomes wrote: > On Fri, 7 Feb 2014 19:15:05 +0530 > sagar.a.kamble at intel.com wrote: > > > From: Sagar Kamble > > > > These patches will enable 180 degree rotation for CRTC and Sprite planes. > > Changelog: > > 1. drm/i915: Add 180 degree

[PATCH v4 00/11] Enabling 180 degree rotation for sprite and crtc planes

2014-02-10 Thread One Thousand Gnomes
> > Does this mean it should also handle horizontal mirroring in > > hardware (180? rotate, and scan lines backwards combined) ? > > Our hardware doesn't support mirroring (h or v). Well, unless you > count h+v mirroring since that's 180 degree rotation :) > > Anyways IIRC the old video overlay (

[PATCH v4 00/11] Enabling 180 degree rotation for sprite and crtc planes

2014-02-10 Thread One Thousand Gnomes
On Fri, 7 Feb 2014 19:15:05 +0530 sagar.a.kamble at intel.com wrote: > From: Sagar Kamble > > These patches will enable 180 degree rotation for CRTC and Sprite planes. > Changelog: > 1. drm/i915: Add 180 degree primary plane rotation support > Addressed review comments for CRTC rotation from FB

[PATCH v4 00/11] Enabling 180 degree rotation for sprite and crtc planes

2014-02-07 Thread sagar.a.kam...@intel.com
From: Sagar Kamble These patches will enable 180 degree rotation for CRTC and Sprite planes. Changelog: 1. drm/i915: Add 180 degree primary plane rotation support Addressed review comments for CRTC rotation from FBC, page flip, CRTC active/ inactive perspective. 2. drm/i915: Calling rotate and in

[PATCH v4 00/11] Enabling 180 degree rotation for sprite and crtc planes

2014-02-07 Thread Daniel Vetter
On Fri, Feb 07, 2014 at 07:15:05PM +0530, sagar.a.kamble at intel.com wrote: > From: Sagar Kamble > > These patches will enable 180 degree rotation for CRTC and Sprite planes. > Changelog: > 1. drm/i915: Add 180 degree primary plane rotation support > Addressed review comments for CRTC rotation f