[PATCH v3 1/7] drm/vc4: Add devicetree bindings for VC4.

2015-10-21 Thread Rob Herring
On Wed, Oct 21, 2015 at 3:57 AM, Eric Anholt wrote: > Rob Herring writes: > >> On Tue, Oct 13, 2015 at 1:17 PM, Eric Anholt wrote: >>> Rob Herring writes: >>> On Fri, Oct 9, 2015 at 4:27 PM, Eric Anholt wrote: [...] > +Required properties for Pixel Valve: > +- compatible: Shoul

[PATCH v3 1/7] drm/vc4: Add devicetree bindings for VC4.

2015-10-21 Thread Eric Anholt
Rob Herring writes: > On Tue, Oct 13, 2015 at 1:17 PM, Eric Anholt wrote: >> Rob Herring writes: >> >>> On Fri, Oct 9, 2015 at 4:27 PM, Eric Anholt wrote: --- v2: Extend the commit message, fix several nits from Stephen Warren. v3: Rename the compatibility strings, clean up

[PATCH v3 1/7] drm/vc4: Add devicetree bindings for VC4.

2015-10-13 Thread Rob Herring
On Tue, Oct 13, 2015 at 1:17 PM, Eric Anholt wrote: > Rob Herring writes: > >> On Fri, Oct 9, 2015 at 4:27 PM, Eric Anholt wrote: >>> --- >>> >>> v2: Extend the commit message, fix several nits from Stephen Warren. >>> v3: Rename the compatibility strings, clean up node names, drop the >>> u

[PATCH v3 1/7] drm/vc4: Add devicetree bindings for VC4.

2015-10-13 Thread Eric Anholt
Rob Herring writes: > On Fri, Oct 9, 2015 at 4:27 PM, Eric Anholt wrote: >> --- >> >> v2: Extend the commit message, fix several nits from Stephen Warren. >> v3: Rename the compatibility strings, clean up node names, drop the >> unnecessary lists of components. Use compatibility strings for

[PATCH v3 1/7] drm/vc4: Add devicetree bindings for VC4.

2015-10-13 Thread Eric Anholt
Sebastian Reichel writes: > Hi, > > On Fri, Oct 09, 2015 at 02:27:42PM -0700, Eric Anholt wrote: >> VC4 is the GPU (display and 3D) subsystem present on the 2835 and some >> other Broadcom SoCs. >> >> This binding follows the model of msm, imx, sti, and others, where >> there is a subsystem node

[PATCH v3 1/7] drm/vc4: Add devicetree bindings for VC4.

2015-10-13 Thread Rob Herring
On Fri, Oct 9, 2015 at 4:27 PM, Eric Anholt wrote: > VC4 is the GPU (display and 3D) subsystem present on the 2835 and some > other Broadcom SoCs. > > This binding follows the model of msm, imx, sti, and others, where > there is a subsystem node for the whole GPU, with nodes for the The subsystem

[PATCH v3 1/7] drm/vc4: Add devicetree bindings for VC4.

2015-10-10 Thread Sebastian Reichel
Hi, On Fri, Oct 09, 2015 at 02:27:42PM -0700, Eric Anholt wrote: > VC4 is the GPU (display and 3D) subsystem present on the 2835 and some > other Broadcom SoCs. > > This binding follows the model of msm, imx, sti, and others, where > there is a subsystem node for the whole GPU, with nodes for the

[PATCH v3 1/7] drm/vc4: Add devicetree bindings for VC4.

2015-10-09 Thread Eric Anholt
VC4 is the GPU (display and 3D) subsystem present on the 2835 and some other Broadcom SoCs. This binding follows the model of msm, imx, sti, and others, where there is a subsystem node for the whole GPU, with nodes for the individual HW components within it. Signed-off-by: Eric Anholt --- v2: E