Hi Geert.
> > >
> > > Yeah I don't think we should describe these with bpp or cpp or anything
> > > like that. bpp < 8 makes sense since that's how this has been done since
> > > decades, but trying to extend these to funny new formats is a bad idea.
> > > This is also why cpp and depth refuse to
Hi Sam,
On Thu, Aug 11, 2022 at 8:29 PM Sam Ravnborg wrote:
> On Thu, Aug 11, 2022 at 06:11:40PM +0200, Daniel Vetter wrote:
> > On Thu, Aug 11, 2022 at 09:59:39AM +0200, Geert Uytterhoeven wrote:
> > > On Wed, Aug 10, 2022 at 5:59 PM Daniel Vetter wrote:
> > > > On Fri, Jul 08, 2022 at 08:20:46
Hi Geert, Daniel.
On Thu, Aug 11, 2022 at 06:11:40PM +0200, Daniel Vetter wrote:
> On Thu, Aug 11, 2022 at 09:59:39AM +0200, Geert Uytterhoeven wrote:
> > Hi Daniel,
> >
> > On Wed, Aug 10, 2022 at 5:59 PM Daniel Vetter wrote:
> > > On Fri, Jul 08, 2022 at 08:20:46PM +0200, Geert Uytterhoeven wr
On Thu, Aug 11, 2022 at 09:59:39AM +0200, Geert Uytterhoeven wrote:
> Hi Daniel,
>
> On Wed, Aug 10, 2022 at 5:59 PM Daniel Vetter wrote:
> > On Fri, Jul 08, 2022 at 08:20:46PM +0200, Geert Uytterhoeven wrote:
> > > Add a helper to retrieve the actual number of bits per pixel for a
> > > plane, t
Hi Daniel,
On Wed, Aug 10, 2022 at 5:59 PM Daniel Vetter wrote:
> On Fri, Jul 08, 2022 at 08:20:46PM +0200, Geert Uytterhoeven wrote:
> > Add a helper to retrieve the actual number of bits per pixel for a
> > plane, taking into account the number of characters and pixels per
> > block for tiled f
On Fri, Jul 08, 2022 at 08:20:46PM +0200, Geert Uytterhoeven wrote:
> Add a helper to retrieve the actual number of bits per pixel for a
> plane, taking into account the number of characters and pixels per
> block for tiled formats.
>
> Signed-off-by: Geert Uytterhoeven
> Reviewed-by: Javier Mart
Add a helper to retrieve the actual number of bits per pixel for a
plane, taking into account the number of characters and pixels per
block for tiled formats.
Signed-off-by: Geert Uytterhoeven
Reviewed-by: Javier Martinez Canillas
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v3:
- Add Reviewed-by,
v2:
- Move up.
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drivers/gpu/d