On Mon, Sep 03, 2018 at 09:26:24AM +0200, Daniel Vetter wrote:
> On Fri, Aug 31, 2018 at 05:26:37PM +0100, Alexandru-Cosmin Gheorghe wrote:
> > Hi,
> >
> > On Fri, Aug 31, 2018 at 05:12:24PM +0200, Daniel Vetter wrote:
> > > On Fri, Aug 31, 2018 at 02:20:31PM +0300, Ville Syrjälä wrote:
> > > > O
On Fri, Aug 31, 2018 at 05:26:37PM +0100, Alexandru-Cosmin Gheorghe wrote:
> Hi,
>
> On Fri, Aug 31, 2018 at 05:12:24PM +0200, Daniel Vetter wrote:
> > On Fri, Aug 31, 2018 at 02:20:31PM +0300, Ville Syrjälä wrote:
> > > On Fri, Aug 31, 2018 at 10:14:14AM +0200, Daniel Vetter wrote:
> > > > On Th
On Fri, Aug 31, 2018 at 05:12:24PM +0200, Daniel Vetter wrote:
> On Fri, Aug 31, 2018 at 02:20:31PM +0300, Ville Syrjälä wrote:
> > On Fri, Aug 31, 2018 at 10:14:14AM +0200, Daniel Vetter wrote:
> > > On Thu, Aug 23, 2018 at 06:43:40PM +0100, Alexandru-Cosmin Gheorghe wrote:
> > > > On Wed, Aug 22,
Hi,
On Fri, Aug 31, 2018 at 05:12:24PM +0200, Daniel Vetter wrote:
> On Fri, Aug 31, 2018 at 02:20:31PM +0300, Ville Syrjälä wrote:
> > On Fri, Aug 31, 2018 at 10:14:14AM +0200, Daniel Vetter wrote:
> > > On Thu, Aug 23, 2018 at 06:43:40PM +0100, Alexandru-Cosmin Gheorghe wrote:
> > > > On Wed, A
On Fri, Aug 31, 2018 at 02:20:31PM +0300, Ville Syrjälä wrote:
> On Fri, Aug 31, 2018 at 10:14:14AM +0200, Daniel Vetter wrote:
> > On Thu, Aug 23, 2018 at 06:43:40PM +0100, Alexandru-Cosmin Gheorghe wrote:
> > > On Wed, Aug 22, 2018 at 10:18:51PM +0200, Daniel Vetter wrote:
> > > > On Tue, Aug 21,
On Fri, Aug 31, 2018 at 10:14:14AM +0200, Daniel Vetter wrote:
> On Thu, Aug 23, 2018 at 06:43:40PM +0100, Alexandru-Cosmin Gheorghe wrote:
> > On Wed, Aug 22, 2018 at 10:18:51PM +0200, Daniel Vetter wrote:
> > > On Tue, Aug 21, 2018 at 07:30:03PM +0100, Alexandru Gheorghe wrote:
> > > > The previo
On Thu, Aug 23, 2018 at 06:43:40PM +0100, Alexandru-Cosmin Gheorghe wrote:
> On Wed, Aug 22, 2018 at 10:18:51PM +0200, Daniel Vetter wrote:
> > On Tue, Aug 21, 2018 at 07:30:03PM +0100, Alexandru Gheorghe wrote:
> > > The previous patch added tile_w and tile_h, which represent the
> > > horizontal
On Thu, Aug 23, 2018 at 06:19:31PM +0100, Alexandru-Cosmin Gheorghe wrote:
> On Thu, Aug 23, 2018 at 05:30:36PM +0300, Ville Syrjälä wrote:
> > On Wed, Aug 22, 2018 at 09:48:29PM +0200, Daniel Vetter wrote:
> > > On Wed, Aug 22, 2018 at 4:05 PM, Alexandru-Cosmin Gheorghe
> > > wrote:
> > > > On We
On Thu, Aug 23, 2018 at 08:25:46PM +0300, Ville Syrjälä wrote:
> On Thu, Aug 23, 2018 at 06:19:31PM +0100, Alexandru-Cosmin Gheorghe wrote:
> > On Thu, Aug 23, 2018 at 05:30:36PM +0300, Ville Syrjälä wrote:
> > > On Wed, Aug 22, 2018 at 09:48:29PM +0200, Daniel Vetter wrote:
> > > > On Wed, Aug 22,
On Wed, Aug 22, 2018 at 10:18:51PM +0200, Daniel Vetter wrote:
> On Tue, Aug 21, 2018 at 07:30:03PM +0100, Alexandru Gheorghe wrote:
> > The previous patch added tile_w and tile_h, which represent the
> > horizontal and vertical sizes of a tile.
> >
> > This one uses that to plumb through drm core
On Thu, Aug 23, 2018 at 06:19:31PM +0100, Alexandru-Cosmin Gheorghe wrote:
> On Thu, Aug 23, 2018 at 05:30:36PM +0300, Ville Syrjälä wrote:
> > On Wed, Aug 22, 2018 at 09:48:29PM +0200, Daniel Vetter wrote:
> > > On Wed, Aug 22, 2018 at 4:05 PM, Alexandru-Cosmin Gheorghe
> > > wrote:
> > > > On We
On Thu, Aug 23, 2018 at 05:30:36PM +0300, Ville Syrjälä wrote:
> On Wed, Aug 22, 2018 at 09:48:29PM +0200, Daniel Vetter wrote:
> > On Wed, Aug 22, 2018 at 4:05 PM, Alexandru-Cosmin Gheorghe
> > wrote:
> > > On Wed, Aug 22, 2018 at 04:45:34PM +0300, Ville Syrjälä wrote:
> > >> On Wed, Aug 22, 2018
On Wed, Aug 22, 2018 at 09:48:29PM +0200, Daniel Vetter wrote:
> On Wed, Aug 22, 2018 at 4:05 PM, Alexandru-Cosmin Gheorghe
> wrote:
> > On Wed, Aug 22, 2018 at 04:45:34PM +0300, Ville Syrjälä wrote:
> >> On Wed, Aug 22, 2018 at 02:36:06PM +0100, Alexandru-Cosmin Gheorghe wrote:
> >> > On Wed, Aug
On Tue, Aug 21, 2018 at 07:30:03PM +0100, Alexandru Gheorghe wrote:
> The previous patch added tile_w and tile_h, which represent the
> horizontal and vertical sizes of a tile.
>
> This one uses that to plumb through drm core in order to be able to
> handle linear tile formats without the need for
On Tue, Aug 21, 2018 at 07:30:03PM +0100, Alexandru Gheorghe wrote:
> The previous patch added tile_w and tile_h, which represent the
> horizontal and vertical sizes of a tile.
>
> This one uses that to plumb through drm core in order to be able to
> handle linear tile formats without the need for
On Wed, Aug 22, 2018 at 4:05 PM, Alexandru-Cosmin Gheorghe
wrote:
> On Wed, Aug 22, 2018 at 04:45:34PM +0300, Ville Syrjälä wrote:
>> On Wed, Aug 22, 2018 at 02:36:06PM +0100, Alexandru-Cosmin Gheorghe wrote:
>> > On Wed, Aug 22, 2018 at 04:18:54PM +0300, Ville Syrjälä wrote:
>> > > On Tue, Aug 21
On Wed, Aug 22, 2018 at 04:45:34PM +0300, Ville Syrjälä wrote:
> On Wed, Aug 22, 2018 at 02:36:06PM +0100, Alexandru-Cosmin Gheorghe wrote:
> > On Wed, Aug 22, 2018 at 04:18:54PM +0300, Ville Syrjälä wrote:
> > > On Tue, Aug 21, 2018 at 07:30:03PM +0100, Alexandru Gheorghe wrote:
> > > > The previo
On Wed, Aug 22, 2018 at 02:36:06PM +0100, Alexandru-Cosmin Gheorghe wrote:
> On Wed, Aug 22, 2018 at 04:18:54PM +0300, Ville Syrjälä wrote:
> > On Tue, Aug 21, 2018 at 07:30:03PM +0100, Alexandru Gheorghe wrote:
> > > The previous patch added tile_w and tile_h, which represent the
> > > horizontal
On Wed, Aug 22, 2018 at 04:18:54PM +0300, Ville Syrjälä wrote:
> On Tue, Aug 21, 2018 at 07:30:03PM +0100, Alexandru Gheorghe wrote:
> > The previous patch added tile_w and tile_h, which represent the
> > horizontal and vertical sizes of a tile.
> >
> > This one uses that to plumb through drm core
On Tue, Aug 21, 2018 at 07:30:03PM +0100, Alexandru Gheorghe wrote:
> The previous patch added tile_w and tile_h, which represent the
> horizontal and vertical sizes of a tile.
>
> This one uses that to plumb through drm core in order to be able to
> handle linear tile formats without the need for
On Tue, Aug 21, 2018 at 07:30:03PM +0100, Alexandru Gheorghe wrote:
> The previous patch added tile_w and tile_h, which represent the
> horizontal and vertical sizes of a tile.
>
> This one uses that to plumb through drm core in order to be able to
> handle linear tile formats without the need for
The previous patch added tile_w and tile_h, which represent the
horizontal and vertical sizes of a tile.
This one uses that to plumb through drm core in order to be able to
handle linear tile formats without the need for drivers to roll up
their own implementation.
This patch had been written wit
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