Re: [PATCH v2 1/2] drm/panthor: Add missing explicit padding in drm_panthor_gpu_info

2025-04-24 Thread Adrián Larumbe
On 17.04.2025 16:49, Boris Brezillon wrote: > drm_panthor_gpu_info::shader_present is currently automatically offset > by 4 byte to meet Arm's 32-bit/64-bit field alignment rules, but those > constraints don't stand on 32-bit x86 and cause a mismatch when running > an x86 binary in a user emulated

Re: [PATCH v2 1/2] drm/panthor: Add missing explicit padding in drm_panthor_gpu_info

2025-04-17 Thread Steven Price
On 17/04/2025 15:49, Boris Brezillon wrote: > drm_panthor_gpu_info::shader_present is currently automatically offset > by 4 byte to meet Arm's 32-bit/64-bit field alignment rules, but those > constraints don't stand on 32-bit x86 and cause a mismatch when running > an x86 binary in a user emulated

[PATCH v2 1/2] drm/panthor: Add missing explicit padding in drm_panthor_gpu_info

2025-04-17 Thread Boris Brezillon
drm_panthor_gpu_info::shader_present is currently automatically offset by 4 byte to meet Arm's 32-bit/64-bit field alignment rules, but those constraints don't stand on 32-bit x86 and cause a mismatch when running an x86 binary in a user emulated environment like FEX. It's also generally agreed tha