On 17.04.2025 16:49, Boris Brezillon wrote:
> drm_panthor_gpu_info::shader_present is currently automatically offset
> by 4 byte to meet Arm's 32-bit/64-bit field alignment rules, but those
> constraints don't stand on 32-bit x86 and cause a mismatch when running
> an x86 binary in a user emulated
On 17/04/2025 15:49, Boris Brezillon wrote:
> drm_panthor_gpu_info::shader_present is currently automatically offset
> by 4 byte to meet Arm's 32-bit/64-bit field alignment rules, but those
> constraints don't stand on 32-bit x86 and cause a mismatch when running
> an x86 binary in a user emulated
drm_panthor_gpu_info::shader_present is currently automatically offset
by 4 byte to meet Arm's 32-bit/64-bit field alignment rules, but those
constraints don't stand on 32-bit x86 and cause a mismatch when running
an x86 binary in a user emulated environment like FEX. It's also
generally agreed tha