On Wed, Jan 13, 2021 at 01:53:38PM +0100, Stefan Wahren wrote:
> Hi Maxime,
>
> Am 13.01.21 um 10:15 schrieb Maxime Ripard:
> > Hi,
> >
> > On Sat, Jan 09, 2021 at 11:50:32AM +0100, Stefan Wahren wrote:
> >> This converts the v3d bindings to yaml format.
> >>
> >> Signed-off-by: Stefan Wahren
> >
Hi,
On Sat, Jan 09, 2021 at 11:50:32AM +0100, Stefan Wahren wrote:
> This converts the v3d bindings to yaml format.
>
> Signed-off-by: Stefan Wahren
> ---
>
> Changes in V3:
> - drop redundant maxItems in case we already have items defined
> - fix order of reg-names enum
> - tag required items
On Sat, Jan 09, 2021 at 11:50:32AM +0100, Stefan Wahren wrote:
> This converts the v3d bindings to yaml format.
>
> Signed-off-by: Stefan Wahren
> ---
>
> Changes in V3:
> - drop redundant maxItems in case we already have items defined
> - fix order of reg-names enum
> - tag required items in de
Hi Maxime,
Am 13.01.21 um 10:15 schrieb Maxime Ripard:
> Hi,
>
> On Sat, Jan 09, 2021 at 11:50:32AM +0100, Stefan Wahren wrote:
>> This converts the v3d bindings to yaml format.
>>
>> Signed-off-by: Stefan Wahren
>> ---
...
>> diff --git a/Documentation/devicetree/bindings/gpu/brcm,bcm-v3d.yaml
This converts the v3d bindings to yaml format.
Signed-off-by: Stefan Wahren
---
Changes in V3:
- drop redundant maxItems in case we already have items defined
- fix order of reg-names enum
- tag required items in description
- add reg-names to required properties
- drop clock-names
.../devicet