Am Donnerstag, den 22.10.2015, 09:12 +0200 schrieb Daniel Vetter:
[...]
> > > - all the array allocations aren't checked for integer overflows in
> > > gem_submit. Just use kmalloc_array or similar to get this right. That
> > > means you need to allocations in submit_create, but imo better saf
Am Donnerstag, den 22.10.2015, 09:12 +0200 schrieb Daniel Vetter:
> On Wed, Oct 21, 2015 at 06:04:01PM +0100, Russell King - ARM Linux wrote:
> > On Tue, Oct 20, 2015 at 11:36:27AM +0200, Daniel Vetter wrote:
> > > On Fri, Sep 11, 2015 at 04:10:10PM +0200, Lucas Stach wrote:
> > > > Hey all,
> > >
On Wed, Oct 21, 2015 at 06:04:01PM +0100, Russell King - ARM Linux wrote:
> On Tue, Oct 20, 2015 at 11:36:27AM +0200, Daniel Vetter wrote:
> > On Fri, Sep 11, 2015 at 04:10:10PM +0200, Lucas Stach wrote:
> > > Hey all,
> > >
> > > this is a new posting of the Etnaviv DRM driver for Vivante embedde
On Tue, Oct 20, 2015 at 11:36:27AM +0200, Daniel Vetter wrote:
> On Fri, Sep 11, 2015 at 04:10:10PM +0200, Lucas Stach wrote:
> > Hey all,
> >
> > this is a new posting of the Etnaviv DRM driver for Vivante embedded GPUs.
> > This time I've squashed all patches to the DRM driver itself into a sing
On Fri, Sep 11, 2015 at 04:10:10PM +0200, Lucas Stach wrote:
> Hey all,
>
> this is a new posting of the Etnaviv DRM driver for Vivante embedded GPUs.
> This time I've squashed all patches to the DRM driver itself into a single
> commit
> to make it easier for people to look at and review this st
Am Freitag, den 11.09.2015, 16:10 +0200 schrieb Lucas Stach:
> Hey all,
>
> this is a new posting of the Etnaviv DRM driver for Vivante embedded GPUs.
> This time I've squashed all patches to the DRM driver itself into a single
> commit
> to make it easier for people to look at and review this st
Hey all,
this is a new posting of the Etnaviv DRM driver for Vivante embedded GPUs.
This time I've squashed all patches to the DRM driver itself into a single
commit
to make it easier for people to look at and review this stuff.
Aside from squashing of some of the trivial bugfixes I intend to ke