On Wed 12 Apr 14:15 PDT 2017, Jordan Crouse wrote:
> The 'zap-shader' subnode is used to define a phandle for the
> PIL memory region that is required to load GPU secure firwmare images
> (known as the "zap shader").
>
> Signed-off-by: Jordan Crouse
Acked-by: Bjorn Andersson
Regards,
Bjorn
>
The 'zap-shader' subnode is used to define a phandle for the
PIL memory region that is required to load GPU secure firwmare images
(known as the "zap shader").
Signed-off-by: Jordan Crouse
---
Documentation/devicetree/bindings/display/msm/gpu.txt | 13 +
1 file changed, 13 insertions