[PATCH 5/5] drm/fb: handle tiled connectors better

2015-03-07 Thread Rob Clark
We don't want tile 0,0 to artificially constrain the size of the legacy fbdev device. Instead when reducing fb_size to be the minimum of all displays, only consider the rightmost and bottommost tiles. Signed-off-by: Rob Clark Tested-by: Hai Li --- drivers/gpu/drm/drm_fb_helper.c | 26 +

[PATCH 5/5] drm/fb: handle tiled connectors better

2015-03-06 Thread Rob Clark
We don't want tile 0,0 to artificially constrain the size of the legacy fbdev device. Instead when reducing fb_size to be the minimum of all displays, only consider the rightmost and bottommost tiles. Signed-off-by: Rob Clark Tested-by: Hai Li --- drivers/gpu/drm/drm_fb_helper.c | 26 +