On 08/09/2021 11:13, Tvrtko Ursulin wrote:
On 07/09/2021 18:19, Matt Roper wrote:
The compute engine handles the same commands the render engine can
(except 3D pipeline), so it makes sense that CCS is more similar to RCS
than non-render engines.
The CCS context state (lrc) is also similar to
On 07/09/2021 18:19, Matt Roper wrote:
The compute engine handles the same commands the render engine can
(except 3D pipeline), so it makes sense that CCS is more similar to RCS
than non-render engines.
The CCS context state (lrc) is also similar to the render one, so reuse
it. Note that the c
The compute engine handles the same commands the render engine can
(except 3D pipeline), so it makes sense that CCS is more similar to RCS
than non-render engines.
The CCS context state (lrc) is also similar to the render one, so reuse
it. Note that the compute engine has its own CTX_R_PWR_CLK_STA