[PATCH 3/7] drm/vc4: Add a bitmap of branch targets during shader validation.

2016-07-15 Thread Eric Anholt
Eric Anholt writes: > This isn't used yet, it's just a first step toward loop validation. > During the main parsing of instructions, we need to know when we hit a > new basic block so that we can reset validated state. > > Signed-off-by: Eric Anholt > --- > drivers/gpu/drm/vc4/vc4_qpu_defines.h

[PATCH 3/7] drm/vc4: Add a bitmap of branch targets during shader validation.

2016-07-04 Thread Eric Anholt
This isn't used yet, it's just a first step toward loop validation. During the main parsing of instructions, we need to know when we hit a new basic block so that we can reset validated state. Signed-off-by: Eric Anholt --- drivers/gpu/drm/vc4/vc4_qpu_defines.h | 12 +++ drivers/gpu/drm/vc