mode->hdisplay * (var->bits_per_pixel + 7) gets evaluated before
the division, potentially making the pitch larger than it should
be.
Since the original intention is to do a div-round-up, just use
the macro instead.
Signed-off-by: Sinclair Yeh
Reviewed-by: Thomas Hellstrom
---
drivers/gpu/drm/
mode->hdisplay * (var->bits_per_pixel + 7) gets evaluated before
the division, potentially making the pitch larger than it should
be.
Since the original intention is to do a div-round-up, just use
the macro instead.
Signed-off-by: Sinclair Yeh
Reviewed-by: Thomas Hellstrom
---
drivers/gpu/drm/