[PATCH 3/3] drm/vmwgfx: Fix order of operation

2016-04-27 Thread Sinclair Yeh
mode->hdisplay * (var->bits_per_pixel + 7) gets evaluated before the division, potentially making the pitch larger than it should be. Since the original intention is to do a div-round-up, just use the macro instead. Signed-off-by: Sinclair Yeh Reviewed-by: Thomas Hellstrom --- drivers/gpu/drm/

[PATCH 3/3] drm/vmwgfx: Fix order of operation

2016-04-27 Thread Sinclair Yeh
mode->hdisplay * (var->bits_per_pixel + 7) gets evaluated before the division, potentially making the pitch larger than it should be. Since the original intention is to do a div-round-up, just use the macro instead. Signed-off-by: Sinclair Yeh Reviewed-by: Thomas Hellstrom --- drivers/gpu/drm/