[Intel-gfx] [PATCH 2/6] drm/i915: Check framebuffer stride more thoroughly

2012-07-05 Thread Ville Syrjälä
On Thu, Jul 05, 2012 at 01:27:47PM +0200, Daniel Vetter wrote: > On Thu, May 24, 2012 at 09:08:55PM +0300, ville.syrjala at linux.intel.com > wrote: > > From: Ville Syrj?l? > > > > Make sure the the framebuffer stride is smaller than the maximum > > accepted by any plane. > > > > Also when usin

[Intel-gfx] [PATCH 2/6] drm/i915: Check framebuffer stride more thoroughly

2012-07-05 Thread Daniel Vetter
On Thu, May 24, 2012 at 09:08:55PM +0300, ville.syrjala at linux.intel.com wrote: > From: Ville Syrj?l? > > Make sure the the framebuffer stride is smaller than the maximum > accepted by any plane. > > Also when using a tiled memory make sure the object stride matches > the framebuffer stride.

Re: [Intel-gfx] [PATCH 2/6] drm/i915: Check framebuffer stride more thoroughly

2012-07-05 Thread Ville Syrjälä
On Thu, Jul 05, 2012 at 01:27:47PM +0200, Daniel Vetter wrote: > On Thu, May 24, 2012 at 09:08:55PM +0300, ville.syrj...@linux.intel.com wrote: > > From: Ville Syrjälä > > > > Make sure the the framebuffer stride is smaller than the maximum > > accepted by any plane. > > > > Also when using a ti

Re: [Intel-gfx] [PATCH 2/6] drm/i915: Check framebuffer stride more thoroughly

2012-07-05 Thread Daniel Vetter
On Thu, May 24, 2012 at 09:08:55PM +0300, ville.syrj...@linux.intel.com wrote: > From: Ville Syrjälä > > Make sure the the framebuffer stride is smaller than the maximum > accepted by any plane. > > Also when using a tiled memory make sure the object stride matches > the framebuffer stride. > >

[PATCH 2/6] drm/i915: Check framebuffer stride more thoroughly

2012-05-24 Thread ville.syrj...@linux.intel.com
From: Ville Syrj?l? Make sure the the framebuffer stride is smaller than the maximum accepted by any plane. Also when using a tiled memory make sure the object stride matches the framebuffer stride. Signed-off-by: Ville Syrj?l? --- drivers/gpu/drm/i915/intel_display.c | 18 +

[PATCH 2/6] drm/i915: Check framebuffer stride more thoroughly

2012-05-24 Thread ville . syrjala
From: Ville Syrjälä Make sure the the framebuffer stride is smaller than the maximum accepted by any plane. Also when using a tiled memory make sure the object stride matches the framebuffer stride. Signed-off-by: Ville Syrjälä --- drivers/gpu/drm/i915/intel_display.c | 18 +