[PATCH 2/3] drm/radeon: implement bo copy callback using CP DMA (v2)

2013-07-18 Thread Marek Olšák
I have just discovered that WAIT_UNTIL=WAIT_3D_IDLE must be set before using CP DMA. Marek On Thu, Jul 11, 2013 at 9:35 PM, wrote: > From: Alex Deucher > > Lighter weight than using the 3D engine. > > v2: fix ring count > > Signed-off-by: Alex Deucher > --- > drivers/gpu/drm/radeon/r600.c

Re: [PATCH 2/3] drm/radeon: implement bo copy callback using CP DMA (v2)

2013-07-18 Thread Marek Olšák
I have just discovered that WAIT_UNTIL=WAIT_3D_IDLE must be set before using CP DMA. Marek On Thu, Jul 11, 2013 at 9:35 PM, wrote: > From: Alex Deucher > > Lighter weight than using the 3D engine. > > v2: fix ring count > > Signed-off-by: Alex Deucher > --- > drivers/gpu/drm/radeon/r600.c

[PATCH 2/3] drm/radeon: implement bo copy callback using CP DMA (v2)

2013-07-11 Thread alexdeuc...@gmail.com
From: Alex Deucher Lighter weight than using the 3D engine. v2: fix ring count Signed-off-by: Alex Deucher --- drivers/gpu/drm/radeon/r600.c| 81 ++ drivers/gpu/drm/radeon/r600d.h |1 + drivers/gpu/drm/radeon/radeon_asic.h |3 + 3 files

[PATCH 2/3] drm/radeon: implement bo copy callback using CP DMA (v2)

2013-07-11 Thread alexdeucher
From: Alex Deucher Lighter weight than using the 3D engine. v2: fix ring count Signed-off-by: Alex Deucher --- drivers/gpu/drm/radeon/r600.c| 81 ++ drivers/gpu/drm/radeon/r600d.h |1 + drivers/gpu/drm/radeon/radeon_asic.h |3 + 3 files