I have just discovered that WAIT_UNTIL=WAIT_3D_IDLE must be set before using
CP DMA.
Marek
On Thu, Jul 11, 2013 at 9:35 PM, wrote:
> From: Alex Deucher
>
> Lighter weight than using the 3D engine.
>
> v2: fix ring count
>
> Signed-off-by: Alex Deucher
> ---
> drivers/gpu/drm/radeon/r600.c
I have just discovered that WAIT_UNTIL=WAIT_3D_IDLE must be set before using
CP DMA.
Marek
On Thu, Jul 11, 2013 at 9:35 PM, wrote:
> From: Alex Deucher
>
> Lighter weight than using the 3D engine.
>
> v2: fix ring count
>
> Signed-off-by: Alex Deucher
> ---
> drivers/gpu/drm/radeon/r600.c
From: Alex Deucher
Lighter weight than using the 3D engine.
v2: fix ring count
Signed-off-by: Alex Deucher
---
drivers/gpu/drm/radeon/r600.c| 81 ++
drivers/gpu/drm/radeon/r600d.h |1 +
drivers/gpu/drm/radeon/radeon_asic.h |3 +
3 files
From: Alex Deucher
Lighter weight than using the 3D engine.
v2: fix ring count
Signed-off-by: Alex Deucher
---
drivers/gpu/drm/radeon/r600.c| 81 ++
drivers/gpu/drm/radeon/r600d.h |1 +
drivers/gpu/drm/radeon/radeon_asic.h |3 +
3 files