Re: [PATCH 2/2] drm/v3d: Expose the total GPU usage stats on debugfs

2023-07-28 Thread Tvrtko Ursulin
On 28/07/2023 12:25, Maira Canal wrote: Hi, On 7/28/23 07:16, Tvrtko Ursulin wrote: Hi, On 27/07/2023 15:23, Maíra Canal wrote: The previous patch exposed the accumulated amount of active time per client for each V3D queue. But this doesn't provide a global notion of the GPU usage. Theref

Re: [PATCH 2/2] drm/v3d: Expose the total GPU usage stats on debugfs

2023-07-28 Thread Maira Canal
Hi, On 7/28/23 07:16, Tvrtko Ursulin wrote: Hi, On 27/07/2023 15:23, Maíra Canal wrote: The previous patch exposed the accumulated amount of active time per client for each V3D queue. But this doesn't provide a global notion of the GPU usage. Therefore, provide the accumulated amount of acti

Re: [PATCH 2/2] drm/v3d: Expose the total GPU usage stats on debugfs

2023-07-28 Thread Tvrtko Ursulin
Hi, On 27/07/2023 15:23, Maíra Canal wrote: The previous patch exposed the accumulated amount of active time per client for each V3D queue. But this doesn't provide a global notion of the GPU usage. Therefore, provide the accumulated amount of active time for each V3D queue (BIN, RENDER, CSD,

[PATCH 2/2] drm/v3d: Expose the total GPU usage stats on debugfs

2023-07-27 Thread Maíra Canal
The previous patch exposed the accumulated amount of active time per client for each V3D queue. But this doesn't provide a global notion of the GPU usage. Therefore, provide the accumulated amount of active time for each V3D queue (BIN, RENDER, CSD, TFU and CACHE_CLEAN), considering all the jobs s