On Mon, Nov 03, 2014 at 10:53:42AM +0100, Daniel Vetter wrote:
> On Mon, Nov 03, 2014 at 10:27:48AM +0100, Thierry Reding wrote:
> > From: Thierry Reding
> >
> > Drop a reference instead of directly calling the framebuffer .destroy()
> > callback at fbdev free time. This is necessary to make sure
On Mon, Nov 03, 2014 at 10:27:48AM +0100, Thierry Reding wrote:
> From: Thierry Reding
>
> Drop a reference instead of directly calling the framebuffer .destroy()
> callback at fbdev free time. This is necessary to make sure the object
> isn't destroyed if anyone else still has a reference.
>
>
From: Thierry Reding
Drop a reference instead of directly calling the framebuffer .destroy()
callback at fbdev free time. This is necessary to make sure the object
isn't destroyed if anyone else still has a reference.
Signed-off-by: Thierry Reding
---
drivers/gpu/drm/tegra/fb.c | 2 +-
1 file