[PATCH 17/17] drm/tegra: fb: Do not destroy framebuffer

2014-11-04 Thread Thierry Reding
On Mon, Nov 03, 2014 at 10:53:42AM +0100, Daniel Vetter wrote: > On Mon, Nov 03, 2014 at 10:27:48AM +0100, Thierry Reding wrote: > > From: Thierry Reding > > > > Drop a reference instead of directly calling the framebuffer .destroy() > > callback at fbdev free time. This is necessary to make sure

[PATCH 17/17] drm/tegra: fb: Do not destroy framebuffer

2014-11-03 Thread Daniel Vetter
On Mon, Nov 03, 2014 at 10:27:48AM +0100, Thierry Reding wrote: > From: Thierry Reding > > Drop a reference instead of directly calling the framebuffer .destroy() > callback at fbdev free time. This is necessary to make sure the object > isn't destroyed if anyone else still has a reference. > >

[PATCH 17/17] drm/tegra: fb: Do not destroy framebuffer

2014-11-03 Thread Thierry Reding
From: Thierry Reding Drop a reference instead of directly calling the framebuffer .destroy() callback at fbdev free time. This is necessary to make sure the object isn't destroyed if anyone else still has a reference. Signed-off-by: Thierry Reding --- drivers/gpu/drm/tegra/fb.c | 2 +- 1 file