On 10.07.2012 18:56, Jerome Glisse wrote:
> On Tue, Jul 10, 2012 at 8:51 AM, Christian K?nig
> wrote:
>> Before emitting any indirect buffer, emit the offset of the next
>> valid ring content if any. This allow code that want to resume
>> ring to resume ring right after ib that caused GPU lockup.
On 10.07.2012 18:56, Jerome Glisse wrote:
On Tue, Jul 10, 2012 at 8:51 AM, Christian König
wrote:
Before emitting any indirect buffer, emit the offset of the next
valid ring content if any. This allow code that want to resume
ring to resume ring right after ib that caused GPU lockup.
v2: use s
Before emitting any indirect buffer, emit the offset of the next
valid ring content if any. This allow code that want to resume
ring to resume ring right after ib that caused GPU lockup.
v2: use scratch registers instead of storing it into memory
Signed-off-by: Jerome Glisse
Signed-off-by: Chris
On Tue, Jul 10, 2012 at 8:51 AM, Christian K?nig
wrote:
> Before emitting any indirect buffer, emit the offset of the next
> valid ring content if any. This allow code that want to resume
> ring to resume ring right after ib that caused GPU lockup.
>
> v2: use scratch registers instead of storing
On Tue, Jul 10, 2012 at 8:51 AM, Christian König
wrote:
> Before emitting any indirect buffer, emit the offset of the next
> valid ring content if any. This allow code that want to resume
> ring to resume ring right after ib that caused GPU lockup.
>
> v2: use scratch registers instead of storing
Before emitting any indirect buffer, emit the offset of the next
valid ring content if any. This allow code that want to resume
ring to resume ring right after ib that caused GPU lockup.
v2: use scratch registers instead of storing it into memory
Signed-off-by: Jerome Glisse
Signed-off-by: Chris