Re: [PATCH 10/16] drm/udl: Use damage iterator

2022-10-05 Thread Thomas Zimmermann
Hi Am 05.10.22 um 00:28 schrieb Javier Martinez Canillas: On 9/19/22 15:04, Thomas Zimmermann wrote: Use a damage iterator to process damage areas individually. Merging damage areas can resul tin large updates of unchanged framebuffer result in regions. As USB is rather slow, it's better to

Re: [PATCH 10/16] drm/udl: Use damage iterator

2022-10-04 Thread Javier Martinez Canillas
On 9/19/22 15:04, Thomas Zimmermann wrote: > Use a damage iterator to process damage areas individually. Merging > damage areas can resul tin large updates of unchanged framebuffer result in > regions. As USB is rather slow, it's better to process damage areas > individually and hence minimize US

[PATCH 10/16] drm/udl: Use damage iterator

2022-09-19 Thread Thomas Zimmermann
Use a damage iterator to process damage areas individually. Merging damage areas can resul tin large updates of unchanged framebuffer regions. As USB is rather slow, it's better to process damage areas individually and hence minimize USB-transfered data. Signed-off-by: Thomas Zimmermann --- driv