Hi
Am 05.10.22 um 00:28 schrieb Javier Martinez Canillas:
On 9/19/22 15:04, Thomas Zimmermann wrote:
Use a damage iterator to process damage areas individually. Merging
damage areas can resul tin large updates of unchanged framebuffer
result in
regions. As USB is rather slow, it's better to
On 9/19/22 15:04, Thomas Zimmermann wrote:
> Use a damage iterator to process damage areas individually. Merging
> damage areas can resul tin large updates of unchanged framebuffer
result in
> regions. As USB is rather slow, it's better to process damage areas
> individually and hence minimize US
Use a damage iterator to process damage areas individually. Merging
damage areas can resul tin large updates of unchanged framebuffer
regions. As USB is rather slow, it's better to process damage areas
individually and hence minimize USB-transfered data.
Signed-off-by: Thomas Zimmermann
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