The old idr_preload() used percpu buffers - since the
bitmap/radix/whatever tree only grew by fixed sized nodes, it only had
to ensure there was a node available in the percpu buffer and disable
preemption. This conveniently meant that you didn't have to pass the idr
you were going to allocate from
The old idr_preload() used percpu buffers - since the
bitmap/radix/whatever tree only grew by fixed sized nodes, it only had
to ensure there was a node available in the percpu buffer and disable
preemption. This conveniently meant that you didn't have to pass the idr
you were going to allocate from
The old idr_preload() used percpu buffers - since the
bitmap/radix/whatever tree only grew by fixed sized nodes, it only had
to ensure there was a node available in the percpu buffer and disable
preemption. This conveniently meant that you didn't have to pass the idr
you were going to allocate from
The old idr_preload() used percpu buffers - since the
bitmap/radix/whatever tree only grew by fixed sized nodes, it only had
to ensure there was a node available in the percpu buffer and disable
preemption. This conveniently meant that you didn't have to pass the idr
you were going to allocate from
On Wed, Jun 19, 2013 at 04:33:44PM -0700, Kent Overstreet wrote:
> With respect to performance, strongly disagree. Leaving pointers out of
> the interior nodes cuts our space requirements by a factor of _64_ -
> that's huge, and with data structures the dominating factors w.r.t.
> performance tend
On Wed, Jun 19, 2013 at 01:18:32AM -0700, Tejun Heo wrote:
> Hello, Kent.
>
> On Tue, Jun 18, 2013 at 05:02:30PM -0700, Kent Overstreet wrote:
> > With the new ida implementation, that doesn't work anymore - the new ida
> > code grows its bitmap tree by reallocating the entire thing in power of
>
On Wed, Jun 19, 2013 at 04:33:44PM -0700, Kent Overstreet wrote:
> With respect to performance, strongly disagree. Leaving pointers out of
> the interior nodes cuts our space requirements by a factor of _64_ -
> that's huge, and with data structures the dominating factors w.r.t.
> performance tend
On Wed, Jun 19, 2013 at 01:18:32AM -0700, Tejun Heo wrote:
> Hello, Kent.
>
> On Tue, Jun 18, 2013 at 05:02:30PM -0700, Kent Overstreet wrote:
> > With the new ida implementation, that doesn't work anymore - the new ida
> > code grows its bitmap tree by reallocating the entire thing in power of
>
The old idr_preload() used percpu buffers - since the
bitmap/radix/whatever tree only grew by fixed sized nodes, it only had
to ensure there was a node available in the percpu buffer and disable
preemption. This conveniently meant that you didn't have to pass the idr
you were going to allocate from
The old idr_preload() used percpu buffers - since the
bitmap/radix/whatever tree only grew by fixed sized nodes, it only had
to ensure there was a node available in the percpu buffer and disable
preemption. This conveniently meant that you didn't have to pass the idr
you were going to allocate from
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