From: Dave Airlie
Sync objects are new toplevel drm object, that contain a
pointer to a fence. This fence can be updated via command
submission ioctls via drivers.
There is also a generic wait obj API modelled on the vulkan
wait API (with code modelled on some amdgpu code).
These objects can be
On 25 May 2017 at 18:30, Chris Wilson wrote:
> On Wed, May 24, 2017 at 05:06:11PM +1000, Dave Airlie wrote:
>> From: Dave Airlie
>>
>> Sync objects are new toplevel drm object, that contain a
>> pointer to a fence. This fence can be updated via command
>> submission ioctls via drivers.
>>
>> Ther
On Wed, May 24, 2017 at 05:06:11PM +1000, Dave Airlie wrote:
> From: Dave Airlie
>
> Sync objects are new toplevel drm object, that contain a
> pointer to a fence. This fence can be updated via command
> submission ioctls via drivers.
>
> There is also a generic wait obj API modelled on the vulk
I can't really review for all of the kernel details (though the seem ok to
me) so this mostly applies to the API:
Reviewed-by: Jason Ekstrand
On Wed, May 24, 2017 at 12:06 AM, Dave Airlie wrote:
> From: Dave Airlie
>
> Sync objects are new toplevel drm object, that contain a
> pointer to a fe
From: Dave Airlie
Sync objects are new toplevel drm object, that contain a
pointer to a fence. This fence can be updated via command
submission ioctls via drivers.
There is also a generic wait obj API modelled on the vulkan
wait API (with code modelled on some amdgpu code).
These objects can be