On Mon, Jul 15, 2024 at 02:00:10PM -0700, Rob Clark wrote:
> On Thu, Jul 11, 2024 at 3:02 AM Vladimir Lypak
> wrote:
> >
> > Fine grain preemption (switching from/to points within submits)
> > requires extra handling in command stream of those submits, especially
> > when rendering with tiling (u
On Thu, Jul 11, 2024 at 3:02 AM Vladimir Lypak wrote:
>
> Fine grain preemption (switching from/to points within submits)
> requires extra handling in command stream of those submits, especially
> when rendering with tiling (using GMEM). However this handling is
> missing at this point in mesa (an
Fine grain preemption (switching from/to points within submits)
requires extra handling in command stream of those submits, especially
when rendering with tiling (using GMEM). However this handling is
missing at this point in mesa (and always was). For this reason we get
random GPU faults and hangs